The Last Screening

The Last Screening

Manguezal Manguezal March 31, 2026
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About The Last Screening

The Last Screening is a first-person adventure game from developer Manguezal, released March 31 2026 for PC. Set in a derelict cinema, it tasks you with navigating hallways and screening rooms to uncover a cryptic narrative. The story unfolds through environmental clues scattered across decaying seats, flickering projectors, and cryptic film reels. It’s a short but unsettling experience that blends mystery with minimalist design. Fans of slow-burn stories and eerie atmospheres will find it memorable, though its brevity and abstract presentation may not suit everyone.

Gameplay

The core loop revolves around exploration and decoding visual storytelling. You move freely through the cinema’s interconnected spaces, clicking to interact with objects like dusty screens, torn tickets, or rusted projectors. Puzzles are sparse but tied to manipulating lighting or seating arrangements to reveal hidden messages. Controls feel responsive but lack depth, no combat or inventory systems exist, just a focus on movement and observation. Sessions often last 20-40 minutes, with the experience ending once you reach the final screen. The lack of direction and cryptic design means backtracking is common, which could frustrate players wanting clearer goals.

What Players Think

The PlayPile community rates it 8.7/10, with 76% of critics calling it “ambitious” despite its flaws. 68% of players finish the game, averaging 3 hours 45 minutes. Moods lean toward curious (34%) and eerie (29%) but also include frustration (17%) over vague clues. One user wrote, “The ambiance is top-tier, but I wish the story was clearer.” Another added, “Feels like wandering through a haunted theater, short but haunting.” Achievements exist but are sparse (only 12), with 52% unlocked on average. It’s priced at $19.99, making it a low-risk buy for narrative-focused players.

PlayPile's Take

The Last Screening is worth a playthrough for fans of atmospheric experiments and abstract storytelling. Its $20 price tag matches its short runtime, and the unsettling mood lingers longer than the plot itself. Achievements add minimal incentive but don’t extend the experience much. If you enjoy games like The Void or The Vanishing of Ethan Carter but prefer ambiguity over clarity, this will hit the spot. Skip it if you crave structured puzzles or lengthy gameplay. It’s a niche title, but a bold one.

Game Modes

Single player

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