The Noexistencen of Morphean Paradox: The Forest of Silver Shallots

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots

0x0Real Studio January 18, 2026
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About The Noexistencen of Morphean Paradox: The Forest of Silver Shallots

The Noexistencen of Morphean Paradox: The Forest of Silver Shallots is an indie RPG set in a surreal, shifting forest where time and truth are unreliable. Developed by 0x0Real Studio and released on PC on January 18, 2026, it blends adventure with deep narrative choices. You start in the titular forest, navigating a story where factions manipulate events above while a mysterious black mist stirs below. The game thrives on ambiguity, with no clear goals beyond figuring out the paradox. It’s a slow-burn, dialogue-heavy experience where every decision feels like a gamble. Think of it as a puzzle box of philosophy and mystery, wrapped in a forest that never stays still.

Gameplay

The Forest of Silver Shallots is all about exploration and consequence. You wander a procedurally shifting forest, solving environmental puzzles to progress. Dialogue trees dominate interactions, with options that subtly alter faction dynamics and available paths. A time manipulation mechanic lets you rewind small moments to avoid traps or gather clues. Combat is minimal but mandatory, think quick-time events and stealth sections, not grinding. Resource management matters: you’ll ration crafting materials to build tools for traversal. The UI is cluttered but functional, and the controls lean toward awkward, especially during stealth sequences. Sessions often feel like figuring out a riddle, with progress measured in eureka moments more than XP.

What Players Think

PlayPile community ratings sit at 88%, with critics averaging 4.3/5. 62% of players finish the game, averaging 14.5 hours. Moods are split: curious (48%), uneasy (31%), and determined (21%). The 45 achievements have a 78% completion rate, with the hardest tied to a hidden ending. Reviews praise the story’s depth (“Intricate web of choices”) but gripe about combat (“Frustratingly twitchy”). Some call the ending “Unsatisfying but haunting,” while others argue it’s “A bold, if messy, final act.” Playtime spikes at 12-15 hours, then drops off, suggesting many quit before the finale. The community’s split on whether it’s a “Masterpiece of ambiguity” or “Overambitious mess.”

PlayPile's Take

This is a niche pick for players who love cerebral stories over action. At $29.99, it’s a mid-tier buy with enough replayability to justify the price if you chase endings. The 45 achievements add structure but aren’t essential. While the combat and UI flaws are glaring, the narrative risks make it memorable. Not everything works, especially the stealth, but the forest itself feels alive, and that’s rare. If you can tolerate its pacing and clunky mechanics, it’s a bold experiment worth the trip. For others, it’s a $30 lesson in ambition versus polish.

Game Modes

Single player

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