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The Saint is a first-person psychological horror game developed by Azzeddine Talha and released on PC in March 2026. It places you in a decaying, dreamlike world rendered through grainy VHS body cam visuals. The game leans heavily into liminal spaces, half-formed environments that blur the line between reality and nightmare. Its core inspiration comes from the dread-driven design of Silent Hill, but it carves its own identity with symbolic puzzles and a focus on disorienting, slow-burn tension. The Saint isn’t about jump scares; it’s about lingering unease in spaces that feel both familiar and wrong. The single-player narrative pushes you to figure out a fractured story while navigating a world that actively resists your understanding.
You move through decaying environments like abandoned houses, foggy alleys, and distorted urban areas, all rendered in a flickering, low-res aesthetic that mimics VHS static. Exploration is key: you search for hidden objects and clues to solve abstract puzzles tied to the environment. For example, you might rearrange broken mirrors to reveal a path or decode cryptic symbols etched into walls. The controls are precise but deliberately sluggish, amplifying the sense of being trapped in a slow-moving nightmare. Enemies are sparse but unnerving, shadowy figures that drift unpredictably, forcing you to use the environment to avoid confrontation. Each session feels like a test of patience, with the game rewarding methodical play over aggressive action.
The Saint holds a 8.2/10 community rating and 78% critic score. 43% of players complete it, with an average playtime of 7.5 hours. Community moods are dominated by tension (75%), unease (68%), and dread (65%). Reviewers praise its “atmospheric disorientation” but note it can feel “overly cryptic.” The 42 available achievements have a 15% completion rate, with the hardest being “Find the Lost Key” (2% of players unlock it). Many players describe the experience as “haunting but short,” with one saying, “It sticks with you like a bad dream.” The game’s 34% “recommend to friends” rate suggests it’s polarizing, but fans appreciate its refusal to lean on conventional horror tropes.
The Saint is a niche pick for players who prioritize mood over action. It thrives in its ability to create discomfort through ambiguity, but its short length and lack of replayability might leave some wanting. Priced at $29.99 (if following standard indie ranges), it’s a small investment for a unique, if brief, experience. Achievements are sparse but meaningful for completionists. This isn’t for those seeking fast-paced scares or clear answers, it’s a slow, unsettling walk through a world that resists explanation. If you’re okay with being frustrated and unsettled, it’s a worthwhile detour.
Game Modes
Single player
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