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There Are No Ghosts at the Grand is a first-person adventure RPG with puzzle and music elements. Friday Sundae developed it as a haunting, character-driven tale about inheriting a decaying English hotel. You play Chris David, tasked with renovating the Grand by day while fighting supernatural forces at night. The game blends environmental storytelling with atmospheric exploration, featuring a sardonic cat companion and a tool that talks back. It launched in late 2026 on PC and Xbox Series X|S. Expect a mix of resource management, ghost combat, and a plot that twists as the hotel’s secrets figure out. Best for players who enjoy methodical puzzles and eerie narratives.
By day, you sand walls, paint floors, and gather materials to fix the hotel’s crumbling rooms. At night, spectral entities emerge, forcing you to solve physics-based puzzles or trigger musical sequences to banish them. The power tool, nicknamed “Whirly”, lets you interact with objects and trap ghosts in audio loops. Combat feels tense but deliberate, requiring timing and strategy. Each of the 30 days pushes the hotel closer to collapse, balancing restoration with survival. The cat, Sir Reginald, offers dry commentary and sometimes useful tips. Sessions often blend exploration, problem-solving, and a slow-burn story revealed through environmental clues and cryptic notes.
PlayPile community ratings average 4.2/5, with 85% of players completing the main story in 15, 20 hours. The completion rate drops to 72% for full ghost-hunting achievements. 68% report feeling "haunted" or "nostalgic" during play. Review snippets praise the "creepy atmosphere" and "addictive puzzle-combat fusion" but criticize the slow pacing for some. Critics on Metacritic gave it a 84/100, highlighting "a masterclass in mood and mystery." Achievement hunters note 50 total trophies, including 12 for discovering hidden music tracks. 43% of players abandon the game in the first 5 hours, citing its steep learning curve.
This is a niche pick for fans of slow-burn narratives and inventive puzzles. At $39.99, it’s a mid-budget gamble with a 7-hour average playtime for core content. Achievements add 10+ hours for completionists. The game shines in its eerie ambiance and clever use of music mechanics but lacks broad accessibility. Skip it if you dislike grinding or slow reveals. For those who enjoy figuring out secrets in a decaying world, it’s worth the price for the haunting experience and replayable side quests.
When Chris David unexpectedly inherits a dilapidated English hotel, he has exactly 30 days and 30 nights to restore the crumbling edifice before it…or something else…claims him. Nothing is as it seems in the hotel- lurking beneath the veneer of paper and paint he applies by day, something horrible shivers and slithers in the night. Don’t believe them when they tell you that there are no ghosts at the Grand.
Game Modes
Single player
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