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IGDB
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Thirty Flights of Loving is a 2012 indie adventure game by Blendo Games that eschews traditional structure in favor of fragmented, first-person storytelling. Set in a chaotic, surreal world, it follows a nonlinear narrative filled with strange encounters and abrupt scene shifts. The game’s sequel to Gravity Bone, but it stands as a distinct experiment in abstract storytelling. Playing through it feels like stumbling through a fever dream, with players piecing together a disjointed plot via environmental clues and cryptic dialogue. Available on PC, Mac, and Linux, it’s a short but intense experience that prioritizes artistic ambition over convention.
You navigate a series of disconnected environments as a passive observer, moving through spaces to trigger story segments. Interactions are minimal, open doors, look around, and occasionally manipulate objects to progress. The game rarely explains what’s happening, instead relying on abrupt transitions between locations to build its narrative. Puzzles are sparse, often requiring trial-and-error to unlock new areas. Sessions feel like wandering through a fractured timeline, with no clear goal beyond absorbing the bizarre world. Controls are simple but unassuming, letting the surreal visuals and audio design take center stage. The experience is more about immersion in a strange atmosphere than traditional gameplay.
Metacritic awarded it 88/100, with critics praising its originality and bold design. Community reception is split: 65% of players finish it, averaging 2.5 hours of playtime. Moods range from "fascinated" to "confused," with many calling it a "weird but brilliant experiment." Completion rates dip among players expecting conventional structure. Review snippets highlight "a masterclass in oblique storytelling" and "a game that plays like a surrealist film." The achievement system is sparse, with only 5 total, and 40% of players unlock all within 3 hours. Despite mixed reactions, it remains a cult hit for its daring approach to narrative.
This game is for fans of avant-garde storytelling who don’t mind ambiguity. At $15, it’s a low-risk, high-reward indie title. While its lack of direction might frustrate some, the artistic vision is undeniable. If you enjoy games that prioritize mood and concept over mechanics, this is worth trying. However, it’s not a relaxing play session, it’s a cerebral challenge. Play it if you’re curious about how games can push narrative boundaries, but don’t expect clarity or comfort.
Game Modes
Single player
IGDB Rating
83.6
RAWG Rating
3.5
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