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Thy Lyin' Eyes Be Damned is a 2026 PC visual novel from azureXtwilight that blends fantasy and farce. You play as a snarky protagonist teaming up with a hot-tempered bard and a sassy gremlin to retrieve a dragon egg. The story unfolds with over 35,000 words, branching dialogue, and multiple endings. It leans into absurd humor and romantic subplots, with characters often breaking the fourth wall. Available on Windows, Linux, and Mac, it’s a single-player adventure that prioritizes dialogue over action. The game’s charm lies in its over-the-top antics and character dynamics, making it a lighthearted pick for visual novel fans.
You’ll spend most sessions reading text, choosing dialogue options, and reacting to chaotic scenarios. The gremlin sidekick frequently interrupts scenes with sarcastic asides, while the bard’s incompetence fuels most quests. Combat is non-existent; conflicts are resolved via wordplay or slapstick. Choices influence relationships, leading to one of eight endings, ranging from romantic to outright disastrous. The interface is minimal, with quick-access menus for dialogue. Sessions typically last 20, 30 minutes at a stretch, though completionists might invest hours in chasing all story branches. The writing leans heavily into puns and meta jokes, which either land or fall flat depending on your sense of humor.
PlayPile users rate it 4.3/5, with 82% completing the base story and 61% unlocking all endings. Average playtime is 14 hours, though some report 30+ hours for 100% completion. Community moods are split: 78% amused, 15% annoyed, 7% indifferent. Fans praise the “wildly entertaining” dialogue and “unapologetic absurdity,” while critics call it “repetitive” and “overly meta.” One user wrote, “The gremlin’s jokes are better than the actual plot.” Achievement data shows 30 total milestones, with players averaging 24 unlocked. The game’s price ($19.99) is often called fair for its length but not a must-buy.
This game works best for fans of chaotic, dialogue-driven humor. If you enjoy characters who overact and under-deliver, it’s worth the $20 asking price. The 14-hour average playtime matches most visual novels, but the 30% extra time needed for all endings might feel grindy. The 30 achievements are light on challenges but add replayability. It’s not for those wanting deep storytelling or meaningful choices, just a romp through a world where jokes take priority over plot. Skip if you’re easily annoyed by self-aware punchlines, but give it a shot if you’re in the mood for nonsense.
Game Modes
Single player
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