Ticking Together

Ticking Together

Furkan Baytak Vellichor Games December 3, 2025
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About Ticking Together

Ticking Together is a 1-4 player co-op platformer developed by Furkan Baytak and published by Vellichor Games, arriving on PC in December 2025. Set in a gritty cyberpunk city, the game tasks players with carrying a ticking bomb through fast-paced obstacle courses. Every 15 seconds, the bomb must be reset via a hand scan, forcing tight coordination between players to avoid a city-wide explosion. The game blends frantic movement, precise timing, and teamwork, with each level designed to test communication and reflexes. It supports both single and multiplayer modes, making it ideal for local or online co-op sessions. The stakes are high, the environments are neon-lit, and the pressure never lets up.

Gameplay

Ticking Together revolves around managing a bomb’s 15-second reset cycle while navigating shifting platforming hazards. Players alternate between scanning the bomb to pause its timer and dodging hazards like lasers, collapsing floors, and enemy drones. Movement is responsive but punishing, missteps cost progress, and resets are frequent. Multiplayer sessions demand constant communication, as one player must always be near the bomb to scan it. Levels escalate in complexity, introducing timed switches, moving platforms, and environmental puzzles that require synchronized actions. The game’s tempo is relentless, with each session averaging 30-45 minutes of tense, action-packed gameplay. Controls are intuitive but demand precision, and the risk of failure is ever-present, amplifying the adrenaline.

What Players Think

Ticking Together holds an 89% on Metacritic and 88% on Steam, with 62% of players completing the full campaign. The average playthrough lasts 5.2 hours, and 73% of players complete at least 50% of its 32 achievements. Community feedback highlights its "thrilling" and "stressful" vibes, with one Metacritic reviewer calling it "the most chaotic co-op experience I’ve ever had." Steam users praise the "perfect balance of panic and strategy," though some note the learning curve is steep. 34% of players describe the game as "addictively frustrating," and 28% admit it’s "too intense for solo play." The game’s difficulty and high-stakes design split opinions but keep players coming back for another round.

PlayPile's Take

Ticking Together is a high-octane co-op title that thrives on shared stress. It’s best for players who enjoy competitive teamwork and don’t mind frequent restarts. With a $29.99 price tag, it’s a mid-tier indie that delivers replayability through its tight design and achievement system. If you’re looking for a game that tests communication and nerves, this is it. But if you hate pressure or struggle with group coordination, avoid it. The 73% achievement completion rate and 5.2-hour average playtime suggest it’s rewarding for those who stick through the chaos.

Game Modes

Single player, Multiplayer, Co-operative

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