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Titans of the Past is a tactical RPG from Devil's Dozen Games, launching December 3, 2025. It blends dungeon crawling with party management and town-building. You lead a group of adventurers through procedurally generated dungeons, fighting monsters using a real-time decision system where time ticks as you move. Between raids, you craft gear, level up characters, and expand your settlement. The game emphasizes class and race customization, letting you mix spells, weapons, and abilities to tackle escalating challenges. Set in a gritty fantasy world, it’s for players who want deep strategy and long-term progression.
Combat in Titans of the Past hinges on the "time flows as you move" mechanic. Each action, whether dodging an attack or casting a spell, costs time, forcing you to balance speed and caution. Parties of four to six characters explore labyrinthine dungeons, with each floor offering randomized loot and traps. You pause to assign abilities and equipment between encounters, but battles themselves are fast and require split-second choices. Outside combat, you manage resources to upgrade your town, which unlocks new classes like a frost mage or a berserker. The grind is deliberate: loot is scarce, crafting requires gathering rare materials, and tougher dungeons demand precise party builds.
PlayPile readers rate Titans of the Past 4.2/5, with 75% of players completing the base story. Average playtime is 42 hours, though 30% report 60+ hours due to side quests. Community moods are split between determined (68%) and curious (22%), with some frustration over early-game pacing. Critic reviews highlight the "masterful blend of strategy and progression" (The RPG Vault, 90/100) but note "bugs in later chapters" (PC Gamer, 82/100). Achievement completion is 89%, with 120 total unlocks tied to combat, crafting, and exploration. Players praise the class system but often tweak difficulty to survive late-game bosses.
Titans of the Past is a 40-hour commitment at $39.99, with optional content extending playtime. It rewards careful planning over brute force, making it a fit for tactical RPG fans who enjoy grinding and optimization. The town-building element adds a welcome layer of management but feels secondary to the core dungeon grind. Bugs and a steep learning curve might frustrate newcomers, but the depth in class combos and loot systems justifies the price for seasoned players. Skip if you prefer fast-paced action, this is a game that demands patience and experimentation.
Game Modes
Single player
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