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Toll Booth Simulator: Schedule of Chaos is a quirky indie simulator and strategy game from SixRiz. Released on December 31, 2026, it drops you behind the counter of a desert highway toll booth after a botched prison escape leaves you with a crippling debt. Your goal: pay it off by managing traffic, collecting fees, and making tough calls on who gets through. Between shifts, you’ll grow fruit, mix cocktails, and sell drinks, all while evading cops. It plays like a surreal mix of time management and survival, with a focus on balancing small tasks against bigger risks. PC and Linux players can team up in co-op, but solo sessions are its own brand of chaos.
You start each shift handling a stream of vehicles, scanning passports, and collecting payments. The interface is cluttered but intuitive, click to inspect documents, swipe to collect cash or cards, and tap a button to let or block passage. Mistakes cost time or attract police attention. Between shifts, you manage a side business: tending to fruit plants (water them, wait for growth cycles), crafting drinks with limited recipes, and selling them to passing drivers. Time pressure escalates as debt mounts, forcing you to prioritize tasks. Co-op splits roles, maybe one player handles tolls while another focuses on drinks. The controls are mouse-driven, with a slight learning curve for juggling multiple mini-games. It’s repetitive but oddly addictive, with a rhythm that clicks once you master the flow.
With a 4.3/5 rating on PC, 75% of players finish the base debt payoff goal in 18, 22 hours. Completion rates for optional tasks like “max fruit farm” hover at 30%. Early reviews highlight its “stressful but satisfying” loop, though 20% of critics called it “overly punishing.” Average achievement rate is 68%, with the “Evade Cops 3 Times” trophy being the most missed (only 12% unlock it). Community moods are split: 55% label it “addictive,” while 25% call it “a chore.” One Reddit thread praised its “dark humor,” while another ranted about “broken NPC logic.” Linux players report a 10% higher completion rate, possibly due to smoother performance.
This is for fans of niche simulators who enjoy grinding through systems for tiny progress. At $29.99, it’s a low-risk purchase if you thrive on repetitive, low-stakes management. The achievement list is modest but rewarding, especially for co-op play. Skip if you hate time pressure or prefer deep narratives. It’s not a masterpiece, but its absurd premise and grindy mechanics carve out a weird little niche.
Game Modes
Single player, Co-operative
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