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Total World Liberation is a simulator and strategy game blending survival, automation, and turn-based tactics. Developed by Endless Loop Studios, it dropped December 31, 2026, and runs on PC, Linux, and Mac. Players manage resources, build systems, and automate tasks in a hex-grid open world. The game thrives on slow, methodical planning, balancing crafting, defense, and expansion. It’s a pick for fans of deep base-building and resource management, though its complexity demands patience. The mix of genres feels cohesive here, focusing on creating efficient systems over brute-force action.
Each session revolves around gathering materials, crafting tools, and designing automated systems to process resources. The hex-based map forces strategic placement of buildings, while a turn-based system dictates movement and actions. You’ll craft blueprints for factories, set up power grids, and defend against threats using scripted defenses. Combat is minimal but requires timing, prioritizing upgrades over direct conflict. Controls lean toward a slower pace, with menus for managing production chains. Missions often tie to optimizing output, not just expansion. The core loop is about refining systems, not slaying enemies.
Community ratings sit at 78% with a 7.4/10 score. 38% of players finish the main story, averaging 34 hours of playtime. Moods are split: 42% curious, 31% frustrated, and 27% accomplished. Reviews highlight the “frustrating but rewarding” design, with one user calling it “a masterclass in efficiency.” Completion drops off sharply in the first 10 hours, but those who stick around praise its depth. The longest play session recorded is 267 hours, and 120 achievements track progress. Critics note a steep learning curve but credit its originality in blending automation with survival.
Total World Liberation is a niche pick for strategy purists. Priced at $49.99, it offers 30+ hours of grinding for the dedicated. The 120 achievements focus on efficiency and exploration, with unlockable bonuses for optimized builds. It’s not for players seeking fast action or casual fun. If you enjoy tweaking spreadsheets into art and can stomach a steep first hour, it’s a rewarding grind. But casual gamers might find it alienating. Worth a try if you’ve got patience and a love for systemic design.
Game Modes
Single player
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