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Turnip Rush is a chaotic multiplayer game from Surlteko Studio, released December 31 2026 for PC. It’s a party game for up to four players that swaps board tokens for farming and explosions. The goal is simple: grow as many turnips as possible while blowing up your friends’ harvests. The game leans into fast-paced, competitive chaos with a humorous edge. It’s not a traditional board game clone, there’s no static grid or turn-based strategy. Instead it’s a frenetic mix of resource gathering and sabotage. The concept feels absurd but works surprisingly well as a local multiplayer pick-up. Perfect for those who enjoy trash-talking during matches.
Each session is a 10-15 minute sprint. Players control characters that plant and harvest turnips while dodging explosives launched by rivals. The map is a shared field that shifts as players deploy traps and obstacles. Controls are basic, movement, planting, and throwing bombs. The twist is balancing your own farming with timing attacks to disrupt others. Explosions create craters that block paths, forcing players to navigate chaos. Power-ups let you speed up growth or increase blast radius. Matches end when a player hits a turnip quota or time runs out. It’s not deep but it’s twitchy and reactive, with plenty of opportunities for snarky banter.
PlayPile community ratings average 4.3/5 with 72% completing the game. Average playtime is 2.1 hours. Moods are split between “chaotic fun” (68%) and “too repetitive” (22%). Critics praise the game’s “refreshing absurdity” but note it “wears thin after three matches.” Completion rates for the single-player tutorial are 89%, but the main loop’s 55% retention suggests many quit after a few sessions. Price is $19.99, which some argue is too high for a short multiplayer fix. Achievement data shows 85% of players unlock the “Turnip King” title, but only 31% reach the “Explosive Endings” challenge.
Turnip Rush is a solid choice for groups craving silly competition. It’s not a deep strategy game, it’s about explosive trash talk and quick reflexes. At $20 it’s a bit overpriced for 2-3 hours of play, but the achievements add minor replay value. If you’ve got friends nearby and 15 minutes to waste, it’s worth the ask. Skip if you prefer slow-paced farming or hate being interrupted. The game’s best when played in short bursts, don’t expect it to stick around in your library.
Game Modes
Multiplayer
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