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Ultrapool is a chaotic strategy game from Icedrop Games that turns pool into a rogue-like build-a-ball experiment. Released in 2026 for PC, it’s all about selecting quirky balls with random effects, think bouncing, splitting, or slowing opponents, and using them to dominate procedurally generated tables. Each match is a high-stakes puzzle where you balance power, position, and luck. If you enjoy tweaking strategies and pulling off wild trickshots, this one’s got you covered. It’s not just pool; it’s pool with a side of madness.
You start by picking a ball type, each with a unique gimmick like magnetizing nearby balls or exploding on contact. Matches unfold in turns where you plan shots, adjust to environmental hazards like wind or moving pockets, and counter opponents’ bizarre abilities. The core loop is tight: aim, calculate angles, and execute with a click. Success hinges on chaining effects, managing your shot count, and adapting to new tables each round. Boss battles add variety, requiring precise execution of multi-ball combos. Controls are responsive but demand patience, mess up a calculation, and the table becomes a physics nightmare.
Ultrapool has a 9.2/10 community rating, with critics calling it "addictive yet punishing." Players average 14 hours, but only 73% finish it, citing a steep difficulty curve. Moods are split: 42% "obsessive," 31% "frustrated," and 18% "amused." Reviewers praise the creativity of builds but gripe about unclear enemy patterns. The achievement rate is 68%, with 43 total trophies, including "Beat a boss with a bouncing ball." Prices are $19.99, which 88% of players say is fair for the content.
Ultrapool is worth a spin if you love strategy and don’t mind grinding through tough runs. It’s $19.99 for a game that rewards experimentation but punishes mistakes. Casual players might find it too twitchy, while roguelike fans will appreciate the build diversity. With 43 achievements, it’s a solid pick for those who thrive in chaotic systems. Just don’t expect to win a match on the first try.
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