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Umblight is a card-based RPG where you battle a sentient dungeon using a deck of shadow and light cards. Developed by solo creator Kristoff Red, it released December 31, 2026, for PC, Linux, and Mac. The game traps you in a shifting, industrial-themed chamber that evolves as you play. Combining cards to create new effects is central to progression. It’s a single-player puzzle experience with roguelike elements, inspired by games like Inscryption but with a focus on elemental balance. The premise is simple: survive the dungeon master’s relentless challenges by mastering a dynamic card system.
Each session revolves around crafting synergies between light and shadow cards. You draw from a hand of five, using them to attack or defend while the dungeon reshapes itself into labyrinths of gears and corrupted machinery. Combining cards in the workshop lets you create hybrids, like merging a “Flashbang” with a “Shadowstep” for a surprise strike. Battles are turn-based but tense, as the dungeon master adapts its strategy between encounters. Controls are keyboard/mouse only, with a clunky UI that takes time to master. Sessions average 30, 60 minutes, but the room’s layout and card pool reset each run, encouraging replayability.
PlayPile’s community rates Umblight 4.3/5, with 89% positive reviews. Average completion time is 5.2 hours, and 67% finish the core story. The game has 50 achievements, with most players unlocking 30% on first playthroughs. Community moods are split between “curious” (42%) and “focused” (38%), but 20% call it “frustrating” due to UI quirks. Critics praise its creative card mechanics but note pacing issues. One review says: “The combo system is clever but the menu navigation feels like using a floppy disk in 2026.”
Umblight is worth a playthrough if you enjoy deep card strategy and don’t mind rough edges. Priced at $29.99, it offers strong replay value via achievements and new game+ modes. The deck-building is satisfying but the UI and inconsistent difficulty spikes may test patience. Best for fans of methodical RPGs who can overlook occasional clunkiness. Not a must-play, but a solid niche title with a unique hook.
Game Modes
Single player
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