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Uncle Sam's Supermarket Simulator is a management sim where you run a grocery store from the ground up. Developed by Total Games Studios, it dropped on December 23 2025 for PC. You'll handle everything from restocking perishables to hiring staff, with the goal of maximizing profits and customer satisfaction. The game leans into methodical planning over fast-paced action, letting you focus on layout design, inventory balance, and staff efficiency. It's a cozy but detail-heavy experience that appeals to players who enjoy slow-burn strategy. The single-player mode prioritizes long-term growth, with no multiplayer distractions.
You start with a basic store layout and a skeleton crew, then expand by unlocking new departments like produce or deli. Each shift involves monitoring stock levels, fixing broken appliances, and de-escalating angry customer complaints about expired coupons. The interface feels cluttered but functional, with mini-games for tasks like scanning groceries or bagging items. You track metrics like profit margins and customer retention, adjusting prices and promotions accordingly. Late-game focuses on optimizing staff schedules to avoid burnout while keeping labor costs low. Controls are keyboard/mouse only, which suits the precise nature of inventory management but feels outdated for touchpad users.
PlayPile users rate it 4.1/5, with 87% positive reviews. Average playthroughs last 22 hours, and 62% of players complete all store expansions. Community moods skew 78% relaxing and 65% fulfilling, though 42% call the early-game repetitive. Reviewer u/GroceryTycoon2024 says "the zen of aligning product placements with hot zones is unmatched," while u/CheckoutChaos warns "you'll spend more time fixing fridges than anything else." The game has 128 achievements (35% completion rate average), including "Stock 500+ Items Simultaneously." Priced at $29.99, it's a mid-tier indie buy that sees 1.2 million hours logged in its first month.
This is a niche pick for sim fans who enjoy spreadsheet-like optimization. The $30 price tag is reasonable for the depth, though the slow start might frustrate casual players. With 128 achievements and 22-hour average playtime, it's a solid time sink for those into economic strategy. Not impressive, but the grocery-themed systems feel polished and satisfying. Pass on it if you prefer action or quick sessions. For simulation purists, the blend of micro-management and long-term planning is worth the investment.
Game Modes
Single player
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