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Under The Floor is an indie horror simulator by No Laugh Studios that thrives on chaos. Released October 12, 2025, it’s a PC-only single-player game where every session reshapes itself. You explore a haunted house riddled with shifting rules, eerie sounds, and hostile entities. There’s no script, each decision could trigger a new threat. The goal isn’t clear objectives but raw survival. It’s a test of reflexes and nerves, where adaptation is key. If you like unpredictability and tension, this game leans into both. It’s not about solving puzzles or collecting items but enduring whatever the house throws at you.
The gameplay loops around survival instincts. You navigate a procedurally generated house where doors might lead to dead ends or trap rooms, and sounds indicate proximity to enemies. Controls are simple: move, crouch, use items like flashlights or makeshift weapons. But mechanics change, gravity might flip, or your vision could invert. Hostile entities hunt you silently, often with unique behaviors per playthrough. Sessions last 15, 45 minutes, ending in either escape or death. There’s no crafting or upgrades; your tools are limited to what you find. The tension comes from not knowing what’s next. You’re constantly scanning for clues, but the house itself is the antagonist, rewriting the rules to keep you off-balance.
Community feedback is split but polarized. On Steam, it holds a 74% positive rating with 12,000 reviews, averaging 6 hours played. 38% of players complete the game, often through repeated deaths. Early adopters praise its “unrelenting fear factor,” with one user calling it “the most stressful 20 minutes of my life.” Critics on Metacritic score it 68/100, noting it’s “either brilliant chaos or frustrating nonsense.” Playtime spikes at 15, 30 minutes, matching the game’s short session design. Achievement data shows 50% unlock the “Escape Pod” trophy, requiring 10 successful escapes. Moods are predominantly tense (62%) and anxious (28%), with 10% calling it “deranged fun.”
Under The Floor is a gamble. At $24.99, it’s cheap but unlikely to deliver long-term value. It’s perfect for adrenaline seekers who thrive on unpredictability but punishing for those wanting structure. The lack of guidance or tutorials may alienate newcomers. Achievements add replayability, but 62% of players never finish. If you enjoy high-stakes survival and don’t mind repeated failures, give it a shot. For others, it’s a stressful experiment in chaos. Worth trying once for the shock factor, but not a must-play.
Game Modes
Single player
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