Underdark

Underdark

Preycom Preycom October 21, 2025
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About Underdark

Underdark is a first-person adventure platformer from Preycom that drops you in a nameless cavern after a mysterious accident. You navigate pitch-black environments using a flickering light source while avoiding environmental hazards and shadowy enemies. The game launched in October 2025 for PC, Mac, and Linux. It focuses on tense exploration and precise movement rather than combat. The story unfolds through cryptic dialogue with a mysterious figure you encounter underground. It’s a lean, atmospheric experience built around tight platforming and claustrophobic design.

Gameplay

You move through procedurally generated tunnels using a fragile lantern to reveal paths. Controls emphasize deliberate jumps, wall grabs, and timing-based platforming. Each death resets a section, forcing you to memorize layouts and avoid pitfalls. Enemies lurk in blind spots, requiring you to conserve light or sneak past them. Sessions average 30, 45 minutes due to the punishing checkpoint system. The lack of save points amplifies the stress. You collect fragments of a broken radio to piece together the story, but the core loop remains about surviving the environment.

What Players Think

Steam reviews rate it 92% positive with 89% on Metacritic. Players average 15 hours but only 68% finish the game. Community moods skew curious (42%) and tense (58%). One user calls it “a masterclass in tension and environmental storytelling.” Critics praise the “haunting atmosphere” but note “repetitive trap designs.” The 25 achievements track exploration milestones, with players earning an average of 19. Some cite control responsiveness issues in tight spaces. Despite this, 76% of players return for replayability focused on perfecting routes.

PlayPile's Take

Underdark delivers 15, 20 hours of stressful but rewarding platforming at $29.99. It’s ideal for fans of Dead Cells’ difficulty and Amnesia’s tension. The 25 achievements add replay value, but expect to replay sections often. Controls feel imprecise in some areas, and the story remains vague. If you want a punishing, light-based survival puzzle game with no hand-holding, this is for you. Otherwise, skip it.

Game Modes

Single player

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