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Uninvited: Security Service is a stealth adventure game from developer MrDeckTC that drops you into a crumbling mansion filled with hazards and a relentless butler. Released in 2026, it plays out as a single-player indie title where you sneak through dimly lit halls, avoid patrols, and piece together the story of a bumbling protagonist trapped in a mess of their own making. The game’s charm lies in its simplicity, there’s no combat, just careful timing, environmental interaction, and a dry sense of humor woven into the narrative. It’s a short, self-aware romp that leans into its absurd premise, making it a quirky pick for fans of minimalist stealth gameplay.
You move slowly through the mansion’s rooms, crouching in shadows, picking up items to distract the butler, and hiding in bookshelves or coat closets. The butler follows scripted patrols, and his line of sight is strictly enforced, make too much noise or linger in a visible area, and he spots you, ending the session. Exploration is key; scattered notes and audio logs reveal the protagonist’s incompetence and the mansion’s convoluted backstory. Controls are basic but responsive, with a focus on timing over complexity. Sessions last 10, 30 minutes, as getting caught resets progress. The challenge lies in memorizing patrol patterns and using the environment creatively to avoid detection.
The game holds a 7.8/10 on PlayPile, with 62% of players completing it. Average playtime is 3 hours 45 minutes, and 47% of reviews mention the humor as a highlight. Community moods are split, 38% call it “refreshingly simple,” while 29% criticize its repetitive level design. One user wrote, “Feels like a prototype that’s charming for what it is,” while another called the butler’s AI “too predictable.” Achievements (12 total) are optional but boost replayability for completionists. Despite a 59% critic score, the game’s niche appeal keeps it in the “casual stealth” category.
Uninvited: Security Service is a short, $14.99 indie game best for players seeking a lighthearted stealth challenge without combat or grind. Its charm wears thin after 4, 5 hours, and the lack of difficulty scaling may frustrate seasoned gamers. However, the absurd story and tight stealth mechanics make it worth a try for fans of experimental indie titles. With a 38% completion rate for all achievements, it’s not a deep experience, but it’s a quick, funny diversion.
Game Modes
Single player
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