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Untapped is a co-op cooking roguelite that throws you and up to three friends into a chaotic kitchen. You manage a diner where customers grow increasingly impatient, forcing you to serve dishes using a card-based system. Each run reshapes the layout, recipes, and challenges. Codebrew Software developed it for PC and Linux, releasing it on September 23, 2025. The game blends resource management with roguelite progression, every escape from a collapsing kitchen unlocks permanent upgrades. It’s a stress-test for teamwork, balancing speed, creativity, and luck. Think of it as a kitchen simulator with permadeath stakes and a deck-building twist.
Each session starts with a blank kitchen layout. You and your team draft cards to unlock recipes, assign stations, and manage ingredients. Customers spawn in random spots, demanding specific dishes. You rush to cook, plate, and deliver before they vanish, lost orders mean lost progress. Between runs, you tweak your kitchen using earned upgrades, but the core map resets procedurally. The card system is key: early-game focus on efficiency, late-game on flashy combos. Controls are tight but demand coordination, dragging ingredients, flicking between tools, and shouting over chat to avoid collisions. The difficulty spikes sharply after 20 minutes, turning every second into a frantic scramble.
Untapped holds a 4.2/5 average on PlayPile, with 72% of players completing at least one full run. Community moods are split: 45% label it “frustratingly fun,” while 30% call it “chaotic joy.” Average playtime is 6 hours, though 15% of players log over 20. Review snippets praise the card system (“keeps runs feeling fresh”) but lament the steep learning curve (“punishes solo players harshly”). Achievement completion rates hover at 68%, with the “Perfect Run” achievement (no lost orders) achieved by only 9%. Critics highlight the game’s “addictive tension” but note repetitive early-game loops.
Untapped is worth playing if you thrive on stress and have friends who enjoy co-op chaos. At $29.99, it offers solid value with 50 achievements and a permadeath loop that encourages replayability. The card system and kitchen customization add depth, though solo play feels underpolished. It’s not for casual cooks, it demands precision, communication, and a tolerance for repeated failure. If you’re into roguelites and don’t mind spending hours perfecting a single run, this one scratches that itch. But if kitchen panic isn’t your vibe, skip it.
Game Modes
Multiplayer, Co-operative
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