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Vincent: Mansion of the Dead is a twin-stick shooter with survival elements from indie dev MarinoDev. Released in October 2025, it drops you into a spooky mansion defending a ghost named Winry from the Dark Lord’s forces. The game uses low-poly pixel art, giving it a rough, retro vibe. It runs on PC, Linux, and Android, with simple controls tailored for mobile touchpads and desktop keys. The core loop is straightforward: shoot hordes of enemies while managing limited resources. It’s a short, punchy experience aimed at fans of survival shooters who want something lightweight and no-frills.
You play as Vincent, a lone warrior with twin guns. The twin-stick setup lets you aim and move independently, though mobile controls can feel cramped. Each level is a wave-based battle in a maze-like mansion, requiring you to dodge projectiles and avoid getting cornered. Ammo is scarce, so you’ll often have to risk backtracking to resupply. Bosses appear every few waves, with basic but repetitive attack patterns. The low-poly visuals make aiming easy, but the color palette is muted and drab. Sessions last 20-40 minutes, with difficulty scaling quickly. There’s no crafting or skill trees, just raw reflexes and resource management. The simplicity works for quick bursts but wears thin over time.
Critic score is 74, with 7.3 average user rating. Only 45% finish the game, and 62% of players clock under 5 hours. Average playtime is 3.8 hours, with 58% of achievements unlocked by most. Community moods: 68% nervous (tight difficulty spikes), 22% determined, 10% bored (repetitive enemies). Reviews note clunky mobile touchpads and a “muddy” color palette. One user wrote, “Controls feel clunky on Android, but the pixel art is charming.” Another said, “Boss fights are too easy after the first hour.” The game’s completion rate drops sharply after level 8, where enemies swarm in tighter corridors.
This is a budget-friendly pick for fans of survival shooters who want a quick challenge. At $14.99, it’s a low-risk buy, but the 45% completion rate and short playtime mean it’s not a long-term investment. Achievements are present but shallow, most players hit 58% without effort. The low-poly style and simple mechanics make it accessible, but the lack of depth and mobile control quirks limit appeal. Best for 1-2 sessions, then likely to be forgotten. Worth a try if you’re craving a no-nonsense shooter, but don’t expect anything impressive.
Game Modes
Single player
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