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Wartorn is an adventure-strategy game from Stray Kite Studios that dropped on PC in 2025. It mixes real-time tactical combat with rogue-lite progression, tasking you with managing a squad of fantasy creatures in a war-blasted world. You gather resources, upgrade units, and fight through procedurally generated maps where elemental interactions shape battles. The game’s indie sensibilities show in its rough edges, but the blend of resource management and chaotic creature combat gives it a niche charm. Think of it as a gritty, creature-centric spin on tactical rogue-likes, with a focus on adapting to random encounters and optimizing your team’s strengths.
Each session starts with selecting creatures to build your roster, each with unique abilities and elemental traits. Battles unfold in real time, requiring quick decisions about positioning and using abilities to exploit weaknesses. You’ll scavenge for materials between fights to craft upgrades or recruit new units, but permadeath looms if your crew is wiped. Missions vary from clearing enemy camps to defending outposts, with procedurally generated maps keeping the stakes fresh. The controls are responsive but unintuitive at first, especially managing multiple units mid-fight. Expect to spend 20, 30 minutes per run, balancing combat, resource gathering, and risk-reward upgrades.
Wartorn holds a 7.8/10 on PlayPile, with 62% of players completing it. Average playtime is 22.5 hours, though 58% of community moods tag it as frustrating, 29% as determined, and 13% as satisfied. Critics praise the creature design and elemental interactions but call the RNG and difficulty spikes “a minefield.” One user wrote, “The satisfaction of a perfectly timed firestorm is unmatched, until the next run resets it all.” The game has 32 achievements, with “Master of the Wastes” (100% creature upgrades) being the most elusive, unlocked by just 7% of players. Price points at $29.99, with 42% of buyers skipping it after under 5 hours.
Wartorn is a tough sell for casual players but rewarding for those who thrive on punishing strategy loops. The $30 price matches its indie scope, solid but not AAA. It works best as a pick-up-and-try experience, especially for fans of tactical rogue-likes who don’t mind grinding through setbacks. If you’re patient and enjoy optimizing creature builds, it offers 20+ hours of content. Skip if you despise RNG or want a polished experience. The achievements add replay value, but don’t expect a smooth ride.
Game Modes
Single player
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