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Waterpark Simulator 25 is a simulation game where you build and manage your own summer fun hotspot. Developed by Software Technologies Srl, it blends adventure, RPG, and arcade elements into a single-player experience. Released on January 13, 2026, it runs on PlayStation 4 and Nintendo Switch. The goal is straightforward: design water slides, hire staff, and keep visitors entertained. With a focus on customization and seasonal events, the game caters to players who enjoy slow-building projects. It’s not a deep narrative title, but a laid-back simulator that thrives on creativity and efficiency.
You start with a blank lot and a budget, then construct attractions, restrooms, and food stalls. The core loop involves balancing finances, guest satisfaction, and expansion. RPG elements include training staff and unlocking new construction options. Controls are simple, point-and-click for placement, drag-and-drop for resource management. Arcade modes let you race down slides or compete in splash challenges, adding bursts of action. The pace shifts between planning (dragging your cursor across blueprints) and reactive problem-solving (fixing broken rides). Sessions often last 2, 4 hours, with progress measured in unlocked zones and visitor reviews.
PlayPile users rate it 8.2/10, with 68% completing the base game. Average playtime is 22 hours, though 35% log over 50. Community moods are split: 45% “Relaxed,” 30% “Nostalgic,” and 15% “Frustrated” by repetitive maintenance tasks. Critics on Metacritic gave it 85/100, praising “vibrant visuals and addictive progression.” One user wrote, “It’s like running a beach resort, but with more splash zones.” Achievements include 30 total, with 12 gold-rated ones for milestones like “Opening a Wave Pool.” Completionists note 20% miss the final “All-Star Park” rating due to late-game budget constraints.
Waterpark Simulator 25 is a solid pick for sim fans, especially those who enjoy methodical planning. At $39.99, it offers 20+ hours of content, though the price may feel steep for casual players. The 30 achievements (12 gold) provide extra incentive but aren’t essential for casual play. Skip if you hate micromanagement or want fast-paced action. Best suited for rainy afternoons or as a companion to games like RollerCoaster Tycoon. It won’t redefine the genre, but it nails the basics of building and managing with charm.
Game Modes
Single player
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