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We Want Your Head is a chaotic indie simulator from Circle of Rats that turns survival into a slapstick farce. Released in 2025 for PC, it tasks you with swinging a hammer to defend your head from endless waves of cartoonish, screaming heads. The premise is absurd but addictive: every missed hit means losing your head and restarting. It’s a minimalist arcade-style loop with a darkly humorous twist, blending stress and slapstick in equal measure. No story, no goals beyond surviving longer than last time. If you enjoy frantic, twitch-based mechanics with zero hand-holding, this pixelated nightmare might just make you question your own sanity.
The core loop is brutal simplicity: swing your hammer left or right to smash incoming heads before they latch onto your neck. Each hit resets a countdown, but the heads spawn faster as time goes on, forcing you to swing in tighter intervals. The UI is barebones, just a health bar (your head) and a timer. The pixel art style keeps things playful, but the difficulty spikes aggressively, turning sessions into white-knuckled marathons. You’ll spam buttons, track patterns, and develop muscle memory to stay alive. There’s no pause, no respawns, just constant motion. The lack of mechanics beyond this core is both a strength (focus) and a weakness (repetitiveness). Every death feels like a personal failure, but the instant restarts encourage quick retries.
Players rate it 84%, but critics give it a lukewarm 7.8/10. Average playtime is 4.2 hours, with 32% completing the "Endless Mode" (a stretch goal). Community moods are 68% stressed, 24% focused, and 8% amused. Achievement completion is 45% average, with 12 total, including "Head Trauma" (survive 10 minutes). One user review calls it "the most stressful fun I’ve had in years," while a critic notes, "it’s a clever idea that wears thin after two sessions." The high difficulty and lack of progression systems split opinions: some see it as a pure test of reflexes, others as a gimmick. Still, the 45% achievement unlock rate suggests replayability for masochists.
It’s a $19.99 gamble for survival masochists and rhythm game fans. The 4.2-hour average playtime says most won’t stick with it long-term, but the 32% completion rate proves some will chase high scores. If you thrive on instant feedback and don’t mind repetitive mechanics, it’s a cheap thrill. The 12 achievements add a goal, but don’t mask the lack of depth. Skip it if you prefer substance over punishment. For those who love punishing challenges, though, it’s a heady reminder that sometimes, the best games make you want to quit… while also making you want to try just one more round.
Game Modes
Single player
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