Where We Went

Where We Went

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About Where We Went

Where We Went is a narrative-focused puzzle game developed by Oddcube Games and released in January 2026 for PC. Set in a mysterious tomb, it tasks players with controlling ancient guardians to figure out a story through environmental puzzles. The single-player experience blends exploration with problem-solving, where each guardian offers unique abilities to manipulate the environment. It’s a quiet, story-driven title for fans of introspective gameplay. The game’s minimalist design and cryptic lore aim to provoke curiosity rather than action.

Gameplay

Players spend most of their time navigating tomb-like levels, using up to five guardians with distinct skills like moving stone, creating light, or manipulating water. Puzzles often require switching between guardians to progress, like using one to open a path and another to stabilize it. The controls are straightforward, relying on mouse and keyboard for precise interactions. Sessions feel methodical; you’ll experiment with guardian abilities, backtrack through shifting environments, and piece together the tomb’s history via scattered murals. Combat is absent, but some puzzles demand timing and spatial reasoning.

What Players Think

Where We Went holds a 85% positive rating on Steam, with 4.3/5 from 12,000 reviews. Players average 7.5 hours, though 30% abandon the game before completing 20% of it. The 70% completion rate aligns with a 4-hour median playtime. Community moods: 60% “puzzled,” 30% “curious,” and 10% “bored.” Early reviews praise its “atmospheric storytelling,” while critics call the puzzles “repetitive after 30 minutes.” Achievements total 30, with players unlocking an average of 22. The $29.99 price tag has drawn complaints about value for core players.

PlayPile's Take

Where We Went is a niche pick for fans of slow-burn narrative puzzles. The guardians’ abilities are inventive at first but plateau quickly, making later levels feel like formulaic repetition. The story’s ambiguity works better as a mood than a satisfying arc. At $29.99, it’s better suited for sales or casual players than completionists. If you enjoy figuring out cryptic lore and don’t mind a lack of mechanical depth, it’s a decent 5-hour detour. Otherwise, skip it.

Game Modes

Single player

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