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Whiskara follows a cat named Lyra as she takes up her father’s sword to stop an ancient force threatening her world. You fight owl-shaped robots, make decisions that shape the story, and navigate a conflict where mind control is the main danger. Combat blends real-time action with strategy, letting you upgrade weapons and abilities while balancing quick reflexes. The story moves between village scenes and open areas, with branching choices that affect how allies react and how conflicts resolve. The game’s charm comes from its mix of cute character design and tense, high-stakes action. Early builds show players struggling with platforming sections that test timing but rarely feel punishing. Choice systems let you play as a stealthy rogue or a head-on fighter, with outcomes that matter. Though early access builds lack polish in some combat transitions, the core loop of fighting, upgrading, and deciding feels tight. Playtests suggest it’s hitting around 50, 60 hours for full completion, with multiple playthroughs tempting due to branching paths.
Lyra awakens to a bewildering discovery: her father’s legendary sword lies on her table. Confused and worried, she rushes to ask her father what it means, only to discover that he’s been attacked by one of Hypnos’ sinister owl-bots. With her father too weak to fight for the valley, Lyra learns that she must step up as the new Defender of Wydran. With her father’s fate hanging in the balance, Lyra seeks the help of the village doctor, who reveals the terrifying truth: Hypnos, the ancient being of mind control, is spreading his power and threatening to enslave the minds of all. It’s up to Lyra to stop him before he plunges the world into chaos!
Game Modes
Single player
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