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White Girl is a real-time strategy game where you control an AI character trying to balance shifting color values. Players collect memory cards to adjust their girl's R, G, and B stats, which directly change her appearance and abilities. Four competitors face off in matches where every second counts, you must monitor opponents' shifts while planning your own color updates. The core loop mixes quick decision making with resource management as you navigate the battlefield, trading cards to gain advantages without letting your stats drift out of balance. The game's standout is its clever color-based strategy system. Each hue interacts with others in ways that force constant adaptation, turning simple stat changes into complex tactical choices. Players aim to reach maximum values across all colors, achieving the "white" state that gives the game its name. With both public matches and private friend modes, it offers flexible play that leans into its competitive edge. Community feedback highlights the depth of its mechanics, with many praising how the real-time pressure amplifies the need for quick thinking.
---To be the "White Girl", that is my purpose. While being a battle game, its original world view is also a special feature. AI girls gain emotions as "color", and try to become a human being. As they gain various emotions, their R, G and B status change. The girls' aim is to make all those three status 255, which is a color called "white". To be the "White Girl" is the goal for players, and it also is the goal of world view.
Game Modes
Single player, Multiplayer
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