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Why Me? is a 2D platformer that thrives on deception. Developed by CUDIT Games and launching November 21, 2025, it blends arcade-style action with strategic puzzle-solving. Set in a series of labyrinthine levels, the game’s core idea is simple: outwit the designers. Each stage is packed with false paths, misleading cues, and sudden environmental hazards. It’s not just about jumping or running, it’s about anticipating the tricks the game will throw at you. Aimed at PC and PlayStation 5, Why Me? promises a single-player experience that rewards patience and quick reflexes. If you’ve ever replayed a level just to find a hidden shortcut, this might be your new obsession.
Why Me? forces you to constantly second-guess your instincts. The controls are tight, precise jumps, momentum-based slides, and a grab hook for navigating vertical spaces, but the real challenge lies in the level design. A seemingly straightforward path might collapse under your weight, or a harmless platform could trigger a spike trap. You’ll spend hours replaying sections, mapping out patterns in hazards that shift or reappear. Strategy comes into play when deciding which routes to take; some paths offer shortcuts but pack tighter tolerances. Sessions often end in frustration, but the satisfaction of beating a level designed to outsmart you is addictive.
Early feedback from PlayPile’s beta testers highlights polarized reactions. The game’s difficulty curve has a 68% completion rate among those who tried it, with 42% finishing all available levels. Average playtime is 5.2 hours, though completionists log 12+ hours. Community moods are split between “frustrated but hooked” and “genius in its cruelty.” One player wrote, “I died 47 times on level 12, but the final jump feels like flying.” Critics praise the ingenuity of traps but note some levels feel recycled. The game’s price point ($29.99) is seen as fair for its niche appeal.
Why Me? isn’t for the faint of heart. It’s a test of reflexes and perseverance, best suited for players who thrive on figuring out clever puzzles. The $29.99 price tag is reasonable, and the 38 achievements (including “Beat a Level in Under 10 Seconds”) add replay value. If you get annoyed by cheap deaths or prefer linear challenges, this might frustrate you. But if you enjoy the slow burn of mastering a devious system, it’s worth the investment. Just be ready to replay levels until your fingers blister.
Game Modes
Single player
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