
Loading critic reviews...
Finding deals...
Finding live streams...
Wireworks is an indie strategy simulator developed by John Jilsen, released on PC and Linux in March 2026. It blends base defense with roguelike mechanics, tasking you with building and managing modular defenses to repel waves of enemies. You use a grid-based board to place turrets, walls, and other modules, tweaking their functions through a system of interconnected nodes. The game’s core appeal lies in its puzzle-like approach to defense and the risk/reward of permadeath. No multiplayer exists, focus is pure single-player strategy. If you like slow-burn planning over action, this one’s a fit.
Each run starts with a procedurally generated map, where you arrange modules like turrets, healing stations, and walls using a node-based interface. Modules consume energy and materials, forcing trade-offs between offense and sustainability. Enemies progress through stages, adapting to your defenses, so late-game shifts in strategy are key. Turns are automatic, once set, waves unfold in real-time. You spend most sessions balancing resources, testing module combinations, and tweaking node links. The challenge is methodical: one misstep can collapse your entire line. Progress unlocks new modules and board layouts, but failure resets you to the start. The feel is deliberate, with a focus on iteration over speed.
Wireworks holds a 7.4/10 community rating, with 68% completing its 12-hour average playthrough. Players split into two camps: 42% call it “curious” or “clever,” praising its modular depth, while 35% find it “frustrating” or “oddly satisfying” in a niche way. Achievements (51 total) average 83% completion, with 45% of players hitting all. Reviews highlight the game’s “tinkering fun” but note repetitive enemy patterns. Critics praise the unique node system but question its depth. At $24.99, it’s seen as a budget pick for strategy fans. The most common mood? “Meh, but I’ll keep trying.”
Wireworks thrives for players who enjoy slow, iterative strategy over flashy action. Its modular design feels fresh at first but may plateau for those seeking variety. At $24.99, it’s a low-risk buy for fans of base-building roguelikes like Into the Spider-Verse or FTL. The 51 achievements add replay value, but don’t expect a gripping story or dynamic enemies. If you’re okay with a niche experience and value tinkering over thrills, give it a shot. Otherwise, skip.
Game Modes
Single player
Loading achievements...
Finding similar games...
Checking Bluesky...