Working Through The End

Working Through The End

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About Working Through The End

Working Through The End is an indie simulator where you run a bizarre ice cream truck while the world crumbles around you. Developed by Slippery Games and released on February 2, 2026, it’s a point-and-click game set across multiple apocalyptic scenarios. You’ll take orders, troubleshoot disasters, and slowly pay off a crushing debt. The premise is absurd yet oddly comforting: life goes on, even as civilizations fall. It plays like a quirky take on survival simulators, blending mundane tasks with chaotic backdrops. PC-only and single-player, it’s a short, lighthearted escape for anyone who’s ever felt overwhelmed by bills.

Gameplay

Each session starts with you booting up your truck, navigating a small map to serve customers while avoiding end-of-the-world hazards. The point-and-click controls are simple: interact with objects, collect ingredients, and fulfill orders. Problems pop up randomly, zombies, wildfires, rogue aliens, that you sidestep or fix with slapstick solutions. The core loop revolves around earning money, upgrading your truck, and reducing debt. Days repeat, but scenarios shift, keeping the rhythm fresh. You’ll spend most of your time managing inventory, timing customer arrivals, and laughing at the ridiculousness. The pace is slow, the challenges minor, and the satisfaction comes from incremental progress.

What Players Think

Players gave it a 4.4/5 average from 12,345 ratings, with 88% critic approval. 67% finish the game, averaging 18.5 hours. Community moods lean calm (62%), amused (28%), and nostalgic (10%). One review called it “unexpectedly soothing… repetitive yet absorbing.” The “First Debt Paid” achievement is earned by 82% of players in 12 hours. Critics praised its “charming absurdity” but noted the formula grows stale for some. Playtime spikes around days 10, 15, with 34% quitting before debt hits zero. Despite its simplicity, the game’s quirky charm and low-stakes gameplay resonate, especially with fans of chill simulators.

PlayPile's Take

Priced at $29.99, this is a niche but pleasant diversion for fans of laid-back simulators. It’s not deep, but the absurdity and rhythm make it oddly engaging. Achievements add minor goals, though none are challenging. Best for players seeking low-pressure, short-term fun. If you’ve burned through bigger titles and want something trivial yet oddly heartwarming, give it a shot. For others, it might feel too repetitive. Your mileage will vary, but the debt payoff is satisfying.

Game Modes

Single player

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