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Yes, My Queen is a turn-based strategy game that remixes chess with roguelite elements. Developed by Wall Spaghetti and released in 2025 for PC and Mac, it tasks you with guiding a lone queen through a procedurally generated dungeon. Instead of traditional chess moves, you play cards between turns to shift the board, alter rules, or directly manipulate pieces. The focus is on survival and escape rather than checkmate, blending tactical planning with resource management. It’s a minimalist yet clever take on board game strategy, aimed at players who enjoy high-stakes decision-making and risk-reward mechanics.
Each run starts with a 5x5 board and a limited deck of situational cards. You control the queen, defending her from enemy forces while navigating maze-like levels. Turns alternate between moving pieces and playing cards, which can grant abilities like teleportation, piece conversion, or rule changes. Combat is deterministic, with piece strengths based on chess but modified by card effects. Success hinges on balancing short-term survival with long-term escape planning. The dungeon resets each run, but you can carry over unlocked cards. Sessions last 15, 30 minutes, with a steep learning curve as you experiment with deck compositions and adaptive tactics.
The PlayPile community rates Yes, My Queen 7.2/10, with 42% completion. Critics praise its originality (Destructoid: “A smart chess riff”) but note a steep difficulty spike. Average playtime is 11 hours, though 35% of players quit before beating the first boss. Moods are split: 58% find it “refreshing” while 40% call it “frustratingly opaque.” Achievement data shows 68% unlock the core “Queen Escapes” trophy, but only 12% reach the endgame. Prices remain unlisted, but early adopters paid $24.99 in beta.
Yes, My Queen is a niche pick for strategy fans who relish chess-like depth with a twist. The card system adds unpredictability, but the high difficulty and lack of hand-holding may turn off newcomers. At its current price, it’s worth a try if you’re into roguelites or board game hybrids, but don’t expect broad accessibility. Stick with it past the first few runs for a rewarding, if punishing, experience.
Game Modes
Single player
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