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Yìnéng Chóngzǔ is a turn-based rogue-like strategy game developed by Mò Yuánsù and released on PC in February 2026. The core hook is stealing enemy abilities mid-combat to build your own arsenal. Each battle forces you to adapt by looting skills, traits, and even minions from foes while simultaneously stripping their power. It’s a tug-of-war of resources and tactics, with escalating difficulty as both sides grow stronger. The game leans into its niche premise without frills, no story, no characters, just escalating strategic duels. If you like outmaneuvering opponents through resourceful play, this is your jam.
Matches unfold in a grid-based arena where each turn lets you copy an enemy’s ability, skill, or unit. You balance stolen tools with cooldowns and energy limits, forcing creative combo-building. Early matches might let you brute-force wins with stolen buffs, but later stages demand precise planning as enemies scale in complexity. The rogue-like structure resets your progress on death, but unlocks new modifiers for future runs. Controls are sparse but intuitive: highlight targets, assign abilities, and watch counters clash. The tension comes from deciding whether to hoard abilities for a big play or spend them aggressively. Sessions average 20-30 minutes, but the learning curve means you’ll replay often to test new strategies.
Yìnéng Chóngzǔ holds a 72% PlayPile rating, with 45% of players completing the base campaign. Average playtime is 6 hours, though 20% log over 15 hours chasing optional modifiers. Community moods are split: 68% call it “enjoyable but punishing,” while 32% gripe it’s “too opaque.” Critics praise the core mechanic but note a lack of polish, with one review calling it “a brilliant idea with rough edges.” The game has 15 achievements, averaging 2-3 hours each to unlock. Steam reviews are polarized: 40% “Overhyped,” 35% “Unique enough to forgive flaws.”
It’s a solid pick for strategy fans who love rogue-likes with high-risk, high-reward loops. At $29.99 (Steam), it’s a low-risk buy for those who don’t mind a steep learning curve. The 15 achievements add replayability but aren’t essential. Skip if you prefer polished experiences or dislike permadeath. For $30, it’s a decent experiment in asymmetric strategy, but don’t expect anything impressive.
Game Modes
Single player
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