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About Yuki

Yuki is a PC-only visual novel adventure game from developer visualmemoryunit_, released October 25, 2025. Set in a decaying school haunted by lingering memories, it blends narrative-driven exploration with sudden bursts of bullet-dodging action. You play as a student searching for a missing friend, piecing together fragmented stories through dialogue choices and environmental clues. The game’s eerie atmosphere and abrupt shifts between calm storytelling and tense gameplay define its identity. With a runtime of roughly 10, 15 hours, it balances character drama with puzzle-like decision points. Best suited for fans of atmospheric tales that mix static scenes with occasional kinetic challenges.

Gameplay

Yuki alternates between reading dense dialogue trees and reflex-based action. Most sessions involve clicking through branching conversations with ghosts and teachers, uncovering clues about your friend’s fate. Every 30, 45 minutes, the story pauses for bullet-dodging sequences: you tilt the mouse to avoid oncoming projectiles, requiring quick hand-eye coordination. Controls are minimal, keyboard/mouse only, though the action segments feel clunky compared to the smooth narrative pacing. The game emphasizes mood over complexity, with puzzles often hinging on selecting the right conversation options rather than logic. Save points are sparse, forcing replays to test different dialogue paths. The blend of slow-burn mystery and sudden stress tests creates a dissonant but memorable rhythm.

What Players Think

Yuki holds an 82% PlayPile rating but a lower 7.5/10 critic score. 48% of players finish it, with an average playtime of 11 hours. Community moods skew nostalgic (62%) and eerie (89%), but 31% call the action segments “frustratingly unfair.” Reviews praise its “hauntingly beautiful script” and “creepy school environments” but criticize the “jarring shifts between genres.” At $19.99, it’s priced as an indie narrative game, though 15 achievements add minimal replay value. 67% of players who completed it say the story justifies the bullet-dodging breaks, while 28% quit during action sequences. The game divides fans of visual novels who want more interactivity but aren’t combat-focused.

PlayPile's Take

Yuki works best as a story-driven experience with optional tension. Its $20 price tag matches its mid-length runtime, though the hit-or-miss action mechanics may not justify the cost for everyone. If you prioritize character-focused mysteries and don’t mind stressful interludes, it’s a worthwhile pick. Avoid if you dislike quick-time events or prefer pure visual novels without gameplay gimmicks. The 15 achievements offer slight incentive to beat all endings, but completion isn’t essential. It’s a niche title that succeeds in atmosphere but falters in execution consistency.

Game Modes

Single player

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