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Soldak Entertainment dropped this indie RPG back in October 2015 for PC, Linux, and Mac. It launches you into a zombie apocalypse where the infection is a sentient parasite called the Zombasite. Dark elves tried to weaponize undead slaves but accidentally fused their magic with a necromancer's binding spell. That mistake created a smart, hungry monster that eats the world while reanimating corpses with their old skills and new mutations. You lead a clan trying to hold on while food runs out and neighbors turn on each other. The game treats death as permanent for your followers, making every decision feel heavy. It plays out as a single-player or co-op survival experience where resources are scarce and the environment itself wants you dead.
You manage a small group of survivors day by day. Each session involves sending members out to scavenge food because vendors are rare and stocks run dry fast. You assign roles, equip gear, and react to random events like monster raids or faction disputes within your own camp. Combat happens in real time but feels tactical since you control the whole party directly. When a follower bites the dust, they stay dead forever, forcing you to adapt quickly to maintain numbers. The world evolves dynamically, so locations change based on player actions and the spreading infection. You might spend an hour fortifying a base only to have it overrun by mutated dark elf zombies using their old combat techniques. Multiplayer lets friends join the chaos, but cooperation becomes tricky when trust erodes over limited supplies.
Players rate Zombasite highly on PlayPile despite its Metacritic score of 66. Our data shows an average completion rate of 42 percent, which suggests many people quit after struggling with the permadeath mechanic. The average playtime sits at 18 hours for those who finish a run, though some sessions stretch past 30 hours during intense co-op nights. Community mood analysis reveals a split between frustration and addiction. Users frequently mention the lack of hand-holding in their reviews, noting how hard it is to keep food stocks stable. One user called it "brutal but fair," while another complained about vendor scarcity feeling unfair. The achievement list includes over 20 trophies for surviving specific disasters, with only 15 percent of players unlocking the hardest ones. Critics praise the unique parasite concept but warn newcomers about the steep learning curve.
This title suits people who want a hardcore survival sim where failure hurts. The price is reasonable for an indie RPG, and the achievement system rewards persistence rather than just luck. You should play if you enjoy managing resources under pressure and don't mind losing your entire clan to a single bad night. Avoid it if you need constant checkpoints or hate watching characters die permanently. Soldak made something distinct here with the Zombasite lore, but the grind is real. Expect to spend time learning enemy patterns before you feel safe. It is not for everyone, but those who stick around will find a challenging experience that sticks in your head long after the game ends.
The dark elves have always played god by creating and enhancing underworld slave creatures. As they watched a horde of zombies destroy the huge demon city Kraval, the dark elves were tantalized by the devastating power of uncontrolled zombies, and desired to control and increase it. When they wove their dominating magic into a few captive zombies something went horribly wrong! They hadn't known the powerful necromancer, Ciglio, had created these zombies. To control his huge armies of undead, Ciglio permanently bound his zombies and their infected victims to him. This binding was so powerful, their loyalty surpassed his untimely death. In the dark elves' pride and lust, their magic twisted into Ciglio's binding, fusing into a new, uncontrollable creation, the Zombasite. Zombasite is a nasty, voracious, all-consuming Zombie Parasite. It doesn't just reanimate the dead into mindless zombies. It is intelligent, insatiable, and unstoppable—infecting and killing the living, spreading faster and in more ways, helping the dead utilize many of their original skills, and mutating the dead with new powers. Dark elf zombies are terrifying! So what does this have to do with you? You are the leader of a clan trying to survive the apocalypse. This is easier said than done. When a follower dies, they can't be saved by any means. The Zombasite is highly contagious and zombies are quickly ravaging the world's surface. Food is a critical resource that must be obtained. Vendors are rare and have limited supplies. Some of the stronger monsters have survived and are as dangerous as ever. Clans of humans and monsters are fighting over what few supplies are left. Even within your own clan it isn't safe. Humans living on the edge are even more unstable than usual. So yeah, survival isn't easy.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
80.0
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