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Timberborn 1.0 Launch Guide: What New Before March 12

Timberborn 1.0 launches March 12, 2026 with automation systems, the Earth Recultivator end-game goal, and two new maps. Everything you need to know before the beavers exit Early Access.

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Lena Park

March 10, 2026 · 5 min read

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ABOUT LENA PARK

Indie game enthusiast and pixel art admirer. I play everything so you don't have to — but you'll want to after reading my picks.

Timberborn 1.0 Launch Guide: What New Before March 12

Four years of watching beavers drown during droughts has finally paid off. Timberborn exits Early Access on March 12, and the 1.0 release brings the one feature every colony builder eventually needs: automation. After selling over a million copies with an "Overwhelmingly Positive" Steam rating, Mechanistry is finally ready to call their lumberpunk city builder finished.

I have lost entire evenings to this game. Something about watching beaver engineers stack vertical housing while managing water flow just hits different after the kids go to bed. The 1.0 launch adds systems I did not know I was missing until the developers announced them. Now my colonies can run themselves while I sleep.

Quick Reference: Everything in 1.0

Timberborn cover

Timberborn

Mechanistry

PC (Microsoft Windows), Mac · Indie, Simulator, Strategy

Sep 15, 2021

Humans are long gone. In a world struck by droughts and toxic waste, will your lumberpunk beavers do any better? Timberborn is a city-building game…

79IGDB
  • Release: March 12, 2026 at 5:00 PM GMT (12:00 PM EDT)
  • Platforms: PC (Windows), Mac, Steam Deck Verified
  • Stores: Steam, Epic Games Store, GOG
  • Price: $34.99 (existing owners update free)
  • New features: Automation system, Earth Recultivator end-game goal, two new maps
  • Save compatibility: Experimental branch saves should work

Automation Changes Everything

The headline feature of 1.0 is automation, and Mechanistry has built something genuinely clever here. You can now construct logic systems using sensors, relays, and chronometers that respond to your colony conditions automatically. Flow sensors detect water movement. Depth sensors track water levels. Chronometers trigger events at specific times.

Connect these sensors to your floodgates and pumps, and suddenly your colony can brace for droughts or badtides without you clicking anything. Those frantic moments where you scramble to close every gate before toxic water floods your farms? Gone. Set up the system once, and your beavers handle it themselves.

For anyone who has reloaded a save after forgetting to prepare for a seasonal drought, this is transformative. Automation does not just reduce busywork. It opens up complexity that manual management made impossible. You can build colonies that respond dynamically to multiple conditions at once.

The Earth Recultivator

Every city builder needs a reason to keep expanding, and Timberborn 1.0 adds a proper end-game goal. The Earth Recultivator is a massive Wonder that acts as your victory condition. Building it requires mastering all the new resource chains and pushing your vertical construction to its limits.

This addresses something the Early Access version lacked: a finish line. Plenty of players enjoyed the sandbox nature of building increasingly elaborate beaver societies, but others wanted a defined goal to work toward. The Recultivator provides that while remaining entirely optional for sandbox players.

New Verticality and Transport

The update reworks how you build upward with spiral stairs and specialized transport bridges. Moving resources between levels has always been one of the game trickier logistics puzzles. These new structures give you more options for efficient vertical colonies.

Spiral stairs save horizontal space in dense urban areas. Transport bridges let you route goods over obstacles. Combined with automation, your multi-story beaver metropolis can finally run like a well-oiled machine instead of a chaotic wood processing plant.

Two New Maps

Pressure and Oasis join the map rotation, both designed specifically to test the automation systems. Pressure puts your drought management under strain, demanding smart sensor placement and rapid response systems. Oasis offers a different challenge centered around water scarcity and careful resource distribution.

Neither map works like a tutorial. They expect you to understand the new mechanics and push them hard. Veterans who mastered the existing maps will find genuine challenge here, while newer players might want to practice automation on familiar terrain first.

Global Launch Times

The 1.0 update launches simultaneously across all platforms on March 12, 2026. Here is when it unlocks in your time zone:

  • Los Angeles: 9:00 AM PDT
  • Chicago: 11:00 AM CDT
  • New York: 12:00 PM EDT
  • London: 5:00 PM GMT
  • Berlin: 6:00 PM CET
  • Tokyo: March 13, 2:00 AM JST
  • Sydney: March 13, 4:00 AM AEDT

Pricing and Ownership

Timberborn costs $34.99 on all platforms. This price reflects the late 2024 adjustment that accounted for all the Early Access content additions. If you already own the game, the 1.0 update is free. Your existing saves from the Experimental branch should remain compatible, though backing up before updating never hurts.

The game remains PC and Mac only. Steam Deck is fully verified. No console announcements have been made, though the mouse-heavy interface would need significant work to translate to controller.

Worth the Wait?

Mechanistry spent four years in Early Access, and the final product shows that patience. Timberborn already had something special: the combination of beaver aesthetics, vertical building, and water physics created a city builder unlike anything else on the market. Automation takes it from a great sandbox to a complete game.

If you bounced off the Early Access version because it felt aimless, the Earth Recultivator gives you a reason to return. If you loved it but burned out on micromanagement, automation solves your exact problem. And if you never tried it, March 12 is the ideal time to start. The beavers are ready. Your dams should be too.