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03.04 is a narrative-driven adventure game that follows a deeply flawed protagonist through a series of morally murky life choices. Players piece together the character's past through fragmented memories and environmental storytelling, uncovering a history of theft, betrayal, and escalating violence. The story unfolds in a bleak, atmospheric setting centered around a train journey to a metro station where a tragic event occurred. Gameplay emphasizes exploration and quiet reflection over action, with players navigating dimly lit spaces and reviewing personal effects to understand the protagonist's descent into darkness. The game stands out for its unflinching portrayal of antiheroic storytelling, avoiding redemption arcs in favor of a cold, uncompromising look at a character who actively harms others. With minimal dialogue and a focus on visual storytelling, it creates an unsettling experience that lingers. While short and dialogue-free, it has gained a niche following for its bold narrative approach and willingness to depict unsympathetic behavior without judgment.
You are not going to play for the best person. All his life he was a real monster. Since childhood, the character has stolen money from his weak classmates. In his student years he committed crimes, for which he was not always been punished. Even the girl left him, because he did not trust her, and therefore he went on treason, which is why they later parted. This person was trying to get rid of the complexes with the violence, to find himself even someone in this life. However, once he crossed the line... You have to find out what a terrible sin lies in the soul of this character.
Game Modes
Single player
IGDB Rating
60.0
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