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10,000 Bullets casts you as a hitman with a time-bending edge. Wield a variety of guns while toggling between three slowdown modes to outmaneuver swarms of enemies. Early levels let you and the world move in slow motion, while later stages freeze everything except your character. Target enemies with button-locked aim, string together kills for bonus points, and spend them on health boosts or acrobatic dodges. Four characters each bring distinct playstyles and skills to the mix, though combat remains the core focus. Between firefights, you navigate a point-and-click story where dialogue choices and exploration push the plot forward. The game leans heavily into Matrix-style bullet-time action, blending it with late-2000s third-person shooter mechanics. While its cult following praises the fluid combat and moody visuals, the dated adventure segments and uneven pacing can feel clunky by modern standards. Still, fans of Max Payne’s cinematic grit or Dead to Rights’ combo systems might find its over-the-top gunplay and upgrade loops satisfying.
10,000 Bullets follows Crow, a hitman living in Ireland who works for the Rome-based crime syndicate known as the Tonio Family. Crow possesses the special "gunslinger" ability, which allows him to slow down time. He inherited this trait from his late mother, a powerful fortune teller who was murdered when Crow was very young. After being taken in by mob boss Papa Tonio, Crow is taught to optimize his abilities by a fellow hitman named Judas, a fugitive from France. Crow hopes to one day exact revenge on the person responsible for his mother's death. The protagonist is partnered with the young Alice, an Englishwoman of German descent fleeing custody after the death of her military officer grandfather.
Game Modes
Single player
IGDB Rating
51.0
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