2236 A.D.

2236 A.D.

Chloro Chloro April 6, 2015
PCLinuxMacOOPartsIndieVisual Novel
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70

IGDB

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About

2236 A.D. is a sci-fi visual novel set in a future where telepathy has become standard. The story follows Yotsuba after he encounters a girl who doesn’t use the ability and traces a mysterious screwdriver to an empty manor. The narrative unfolds through dialogue and discovery as players sift through fragmented memories and cryptic messages. The tone is quiet but tense, balancing mundane school scenes with unsettling revelations about humanity’s hidden past. The game leans into its slow-burn mystery and abstract themes of memory versus time. It avoids overt action or flash, instead relying on sparse dialogue and eerie atmosphere to build intrigue. The concept of a society built on shared thoughts creates a strange but grounded setting. While the plot progresses at a deliberate pace, the story’s contemplative nature and offbeat sci-fi premise give it a niche appeal. It’s a brief but oddly memorable experience for those into low-key psychological mysteries.

Storyline

Which is longer, past or future? —April 1st, 2236 A.D. —99 e-mails were unread. —99 e-mails from the same sender… her. This tale began five years earlier, in the spring of 2231. Mankind has evolved a new kind of communication ability called “telepathy”. Yotsuba notices a young girl who does not use telepathy in his first term. In the days that follow, she remains closed off. One day in the yard at his home, Yotsuba finds a Phillips-head screwdriver. He traces its origin to a nearby abandoned manor, and enters. Inside, he finds something… The thing that humanity has denied. The thing that memory has forgotten. Which is longer, past or future? This is a novel game to look over "myself"

Game Modes

Single player

IGDB Rating

70.0

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