
OpenCritic
Weak
"In terms of concept, Bloodhound is a game that we could indeed expect to see as standard around the 90s. If the game had been released then, it still wouldn't be a Quake or Unreal beater. The constant racing from one room to another and the constant supply of meat ensures that you have seen enough after an hour. The light RPG possibilities with the abilities and the reasonable variety of weapons, which develop a little more variety, do not make you want to play the game again. It is nice that keys have been added to the level design, with which you have to unlock successive rooms and that some bosses appear every now and then. However, Bloodhound is ultimately nothing more than a mindless dime a dozen shooter. If you can appreciate that, then you will be fine with this."
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Reila Mikazuchi is a mercenary nursing old wounds and a rusted reputation. This RPG casts you as her in a gritty, story-driven adventure where bullets and bad decisions collide. Combat leans tactical with turn-based gunplay and skill checks that test reflexes and wits. As Reila navigates a world of crooked deals and shadowy figures, dialogue choices shape alliances and enemies. The narrative unfolds through noir-tinged scenes and voice acts that keep the tension tight. What sets this apart is its focus on moral gray areas and figuring out secrets. The plot twists hinge on personal demons rather than explosive set pieces. With a runtime of 10-15 hours, it balances pacing for moments of quiet reflection and sudden violence. SUKEBAN’s signature style blends crisp art direction with punchy writing. The game’s 78% rating on Steam suggests a divisive but memorable take on the genre. Players praise its character depth but note the UI can feel clunky during combat.
Game Modes
Single player
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