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About 7 Days

7 Days is an adventure RPG with puzzle elements from IC Industries, released on August 29, 2025. It follows a boy stuck between a dream and reality, reliving fragments of his past over seven days. Each day unlocks new memories, school, family, love, loss, and your choices decide whether he finds hope or succumbs to despair. The game blends quiet exploration with narrative-driven decisions, set to calming music. Played solo on PC, it’s a slow-burn story about trauma and regret. Think of it as a walking simulator with emotional stakes and branching consequences. Not much combat, but plenty of haunting moments.

Gameplay

You spend each day navigating surreal environments tied to the protagonist’s memories. Mechanics mix light puzzle-solving, like adjusting lighting to reveal hidden paths, with dialogue choices that shift the tone. For example, in a school scene, you might decide to confront a bully or avoid conflict, altering later interactions. The camera often lingers on quiet details: a flickering bulb, a half-finished letter. Controls are basic, mouse and keyboard for exploration and quick-time actions. Sessions feel meditative, with no timers but pressure to absorb every visual clue. The puzzles aren’t complex, but they mirror the story’s themes of clarity vs. confusion. By day seven, your decisions lock you into one of several endings, some bittersweet, others bleak.

What Players Think

PlayPile community rates it 8.9 out of 10, with 93% completing all achievements. Average playtime is 8.2 hours, though 45% of players report finishing in under six. Moods are split: 45% happy, 35% contemplative, 20% melancholic. One review calls it “a beautiful but uncomfortable mirror to your own regrets.” Critics praise the music and pacing but note the lack of replayability for some. The 100 achievements include finding hidden letters and making “risky” choices, which likely boost completion rates. Players with melancholic moods often cite the final act as the most impactful. No major bugs reported.

PlayPile's Take

7 Days works best for fans of slow, story-driven games like Firewatch or Oxenfree. It’s not a puzzle-heavy title, so don’t expect mind-bending challenges. At $29.99 (if priced like similar indies), it’s a risk if you dislike ambiguous endings. The 93% achievement completion rate suggests it’s rewarding for completists, but casual players may finish and move on. Worth it if you’re into emotional narratives and don’t mind a game that lingers in your thoughts longer than its runtime.

Storyline

After one too many puffs, the protagonist finds himself lost in a dreamlike realm, reliving fragments of his past and confronting the traumas and regrets that haunt him. Each day, the player is faced with a choice: will they encourage the protagonist to confront and accept his traumas, or will they let him dwell in the past? The fate of the game hangs in the balance, as the player's decisions shape the narrative and ultimately determine the ending.

Game Modes

Single player

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