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A Simple Life with My Unobtrusive Sister is a role-playing simulator with roguelite elements developed by Saikey Studios. Released on June 1, 2026, it’s a PC-exclusive single-player title that balances domestic quiet with dungeon crawling. The game follows a sibling duo: you manage daily routines with Mio, your ailing sister, while exploring a procedurally generated labyrinth to find her cure. It’s part life simulation, cooking, chatting, tracking her health, and part dungeon delver, with permadeath runs and loot progression. The story blends mundane tenderness with high-stakes survival, as the Abyss grows deadlier each day you descend.
Each day starts with routine: prepare meals, monitor Mio’s condition, and restore stamina. By afternoon, you enter the Abyss, a tile-based, turn-based maze. Combat uses a mix of melee and ranged attacks, with loot drops upgrading your gear for deeper runs. The roguelite structure means every death resets progress, but discoveries, like new weapon types or Abyss map segments, carry over. You allocate resources between Mio’s care (medicine, comfort) and your Abyss gear. The tension lies in balancing her declining health with the escalating danger of the dungeon. The UI is clean but occasionally clunky, especially when switching between life management and combat.
Early reviews on PlayPile are split: 68% like it, 32% don’t. Average playtime is 14 hours, with 12% of players completing the main story. The game’s polarizing, some praise its emotional core, others call it “slow and punishing.” Critic scores average 72/100, citing strong voice acting but repetitive Abyss mechanics. Completion rate for achievements is 43%, with 15% hitting full mastery. Players report frustration with permadeath and limited equipment variety, though 17% say the sisterly dynamic is “uniquely heartwarming.”
This game is for those who enjoy methodical life-sim hybrids with a roguelite twist. The Abyss runs feel punishing but fair, and the sisterly bond adds emotional weight. Priced at $39.99, it’s a mid-tier indie with replayability from randomized dungeons. With 50 achievements (12% completion rate), it’s not a time-sink but a niche experience. If you can tolerate its pacing and risk/reward loop, it’s worth trying for the narrative depth. Otherwise, skip.
Ten years ago, a mysterious giant labyrinth suddenly appeared on the surface of the world. It stretched endlessly into the depths, filled with ancient ruins and terrifying monsters. Adventurers from every land flocked to explore it, chasing fame and fortune in this new age of glory. But for you, the labyrinth known as the “Abyss” is not just an adventure. It is your only hope. Your beloved sister, Mio, suffers from a rare illness that no doctor can cure. The only clue to saving her lies somewhere deep within the Abyss. Every day, you descend alone into its dark dungeons, risking your life for her sake while she waits patiently at home. As the days pass, the Abyss only grows more dangerous. Will you find the cure before it is too late, or will the depths claim you first?
Game Modes
Single player
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