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A Witch's Tale casts you as Liddell, a witch-in-training who accidentally awakens the Eld Witch, a primordial force of chaos. To undo her mistake, she teams up with Loue, a sardonic vampire, and ventures across fractured fairy tale realms. Battles unfold in turn-based strategy, where you sketch glowing runes to unleash elemental attacks and status effects. As you explore dungeons and figure out cursed kingdoms, you collect magical dolls that join your fights, each offering unique abilities. Managing their health and roles in combat becomes key to surviving the Eld Witch’s growing hordes. The game stands out for its tactile rune-drawing mechanic, which turns every spell into a quick, intuitive gesture. The bond between Liddell and her ragtag doll squad adds emotional weight to fights, while the fractured fairy tale setting mixes whimsy with gothic dread. Released in 2009 for Nintendo DS, it carved a niche among fans of niche JRPGs with its blend of resource management and inventive combat. Its cult following persists, thanks to a story that ties Liddell’s quest to a thousand-year-old war between witches and a mythic figure named Alice.
1,000 years ago, a tribe of powerful witches who used potent, dangerous magic lived beneath the world. One day, the witches invaded the surface world. When all seemed lost, the mystical Alice appeared. She used the witches' own magic against them and sealed them away. They say the Witch Queen still lurks beneath the land, waiting for her chance to return to power.
Game Modes
Single player
IGDB Rating
50.5
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