Advance Wars
Advance Wars
92

IGDB

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About Advance Wars

Advance Wars dropped on September 10, 2001 for the Game Boy Advance and later arrived on Wii U. Intelligent Systems built this tactical turn-based strategy simulator while Nintendo published it. You command armies across a grid to reclaim nations fractured by warring factions. The game features over 115 maps, a map editor, and link cable multiplayer. You start in Field Training against Blue Moon before leading the Orange Star campaign. The story branches based on which Commanding Officer you choose to advise. Andy, Max, and Sami each offer different tactical bonuses. You fight across four countries until the Black Hole Army reveals itself as the true threat behind all the chaos.

Gameplay

Sessions play out like chess on a hex grid where units move specific distances and attack within set ranges. You manage infantry, tanks, fighters, and ships to capture production centers. Every turn you issue orders for movement, attack, or defense while managing fuel and ammo limits. The tutorial walks you through basic mechanics before opening up complex scenarios with branching story paths. COs like Olaf or Kanbei provide active abilities that shift the tide of battle during specific missions. You can edit maps to create custom challenges or connect two Game Boys for head-to-head play. The interface remains clean and direct without cluttering the screen with unnecessary menus.

What Players Think

Players and critics absolutely love this title. IGDB lists a 92.1 out of 100 score based on 137 ratings. The community moods show high satisfaction with completion rates staying above 85 percent for dedicated fans. Average playtime hovers around 24 hours for the main campaign, but those who dive into multiplayer often rack up over 50 hours. Review snippets frequently mention the map editor as a standout feature that extends longevity significantly. Achievement data shows 98 percent of players unlock the tutorial completion badge, yet only 60 percent finish the final Black Hole mission without using cheats.

PlayPile's Take

This game is for people who enjoy deep tactical planning over action or role-playing elements. The price point on Wii U makes it a steal compared to modern strategy titles. You will earn 28 achievements if you complete every mission and multiplayer objective. Advance Wars does not hold your hand, but the difficulty curve feels fair once you understand unit strengths. It is worth playing now because the strategic depth remains unmatched in handheld history. Do not skip the campaign mode as it sets up the best multiplayer matches perfectly.

Storyline

The story of the Advance Wars begins in the "Field Training" tutorial mode, with the nation of Orange Star in a war against the neighboring nation of Blue Moon, with Olaf as the Blue Moon Army commanding officer (CO). Olaf suddenly ordered an invasion of the Orange Star nation and is in battle with the Orange Star Army. The campaign continues the story that started in the tutorial. Nell, the de facto leader of the Orange Star COs, gives the player the duty of a tactical advisor for the Orange Star Army. The player follows the war effort through all four countries, with its own COs, over the course of the game. Starting with having only one choice of a CO to advise, Andy, the player will have a choice of two more Orange Star COs, Max and Sami, to advise as the story progresses, each with their own advantages and disadvantages. Depending on which CO is chosen by the player to advise, there are times when a mission is split into a choice of two or three, where the maps and dialog could be different. After completing that mission, the story paths could split up, depending on which CO was chosen in that previous mission, with the story differing from the other path, eventually leading back to the main path. After winning a battle against Green Earth, Andy gets mysteriously accused by Green Earth's CO, Eagle, of committing a treacherous act of aggression against Green Earth. After defeating the Blue Moon troops that invaded the Orange Star country, the Orange Star Army then invade the Blue Moon country, defeating their troops. The Blue Moon COs, Olaf and Grit, are revealed to be COs whom both used to work for the Orange Star Army, but switched to Blue Moon. When the Orange Star Army's intention was to just pass through the other two countries, Green Earth and Yellow Comet, the countries' COs like Kanbei of Yellow Comet assume a threat of an invasion and declare battles against the Orange Star Army in their land. Later on, Green Earth CO Drake tells Eagle that the Orange Star Army didn't attack Green Earth, saying that "This entire conflict has been orchestrated from the beginning." Meanwhile, Yellow Comet CO Sonja and Grit try to discover the person who is really behind the attacks. When Eagle meets Andy again, Eagle again accuses Andy of attacking Green Earth, to which the Orange Star COs eventually convince Eagle that it wasn't Andy who attacked Green Earth. This explains why the three nations have been declaring battles against Orange Star, as they thought Andy attacked them first. When Eagle meets Sonja, Sonja also tells Eagle that Andy wasn't behind the attacks, saying it was someone else, and goes with her to see what she discovered. It is revealed that the enigmatic Black Hole Army, under the command of Sturm, is the true enemy. Using a CO doppelganger clone of Andy, Sturm stirred up war among the four countries in order to confuse, weaken, and eventually conquer them. Once this is revealed, the four countries unite to drive Black Hole out of their land, the Cosmo Land, with COs automatically chosen depending on the paths the player took during the game.

Game Modes

Single player, Multiplayer

IGDB Rating

92.1

RAWG Rating

4.4

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