Adventure
Adventure

Adventure

Atari Sears December 31, 1980
Atari2600Adventure
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76

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About

Adventure is a 1980 Atari 2600 game where you play a square-shaped hero chasing a magical chalice across a large pixel world. The goal is to track down the stolen artifact and return it to a golden castle while avoiding hostile dragons and a mischievous bat that snatches items. The world spans multiple screens filled with castles, mazes, and secret rooms hiding tools like swords, keys, and a magnet. Three dragons patrol the map, each with distinct behaviors and loot they guard. Combat relies on timing and strategy as you dodge attacks, steal guarded items, and navigate tricky terrain. This game is often credited as one of the first open-world titles, letting players explore freely without strict linear paths. Its simple graphics and limited processing power forced creative design, like dragons that react to specific items and a bat that reshapes the environment. Despite its age, it remains a landmark for early interactive storytelling and nonlinear gameplay. Players who enjoy puzzle-driven exploration and retro system challenges might find its minimalism strangely charming.

Storyline

According to the game's instructions, an evil magician has stolen the Enchanted Chalice and hidden it somewhere in the kingdom. The player's goal is to find the Chalice and return it to the Golden Castle. The player character, represented by a square avatar, explores a multi-screen landscape containing castles, mazes, and various rooms, with thirty rooms in all. Hidden throughout the world are a sword, keys that unlock each of the three castles (golden, black, and white), a magic bridge that allows the avatar to travel through barriers, and a magnet that attracts the other items toward it. Roaming the world are three dragons. Yorgle, the yellow dragon, is afraid of the gold key and will run from it. He roams the game freely, but can guard the Chalice or help the other dragons guard items. Grundle, the green dragon, guards the magnet, the bridge, the black key, and the chalice. Rhindle, the red dragon, is the fastest and most aggressive. He guards the white key and chalice. The dragons have four possible states, all indicated with different sprites: chasing the player, biting, having swallowed the player's avatar, and death. When initially encountered, a dragon is in the chase state. When a dragon collides with the avatar, it will enter the bite state, freezing in place. After a fraction of the second, the dragon completes the bite. If the dragon has a second collision with the avatar at that moment, it swallows the avatar, who becomes trapped in the dragon's belly.

Game Modes

Single player

IGDB Rating

76.5

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