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After School follows a high school student navigating everyday life in a small Japanese town. Players interact with classmates through dialogue choices that shape friendships, crushes, and conflicts. The story unfolds over a single week filled with after-class hangouts, shared secrets, and quiet moments under cherry blossoms. Simple mechanics focus on conversation and small gestures like handing a classmate a soda or joining a game of basketball. The game’s strength lies in its understated storytelling and relatable character dynamics. With seven possible endings, player decisions about kindness or indifference ripple through the narrative. Community reviews note its 85% completion rate among those who start, praising the 3-hour runtime as "a realistic slice of life." Art is minimalist but expressive, using soft watercolor backgrounds. Runs smoothly on low-end systems.
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