Afterlife
Afterlife

Afterlife

LucasArts LucasArts December 31, 1996
PCLinuxMacDOSSimulatorStrategy
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70

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About

Afterlife casts you as a cosmic bureaucrat tasked with designing and maintaining two opposite realms. Build heaven’s pearly gates and hell’s fiery chasms at once while managing the flow of souls. Balance moral economies by zoning for sins like greed or lust and their counter virtues. Construct roads, allocate resources, and prevent soul attrition to avoid divine consequences. The game layers strategic planning with darkly comedic twists as you juggle heavenly rewards and hellish penalties in real time. The game’s cult following praises its absurd tone and intricate systems. Players note the challenge of keeping souls content while fending off apocalyptic events like the Four Surfers of the Apocalypso. With simultaneous management of opposing ecosystems, it offers a niche but rewarding experience. Released in 1996, it remains a quirky entry in simulation gaming with a focus on chaotic long term planning. Its blend of light-hearted humor and complex mechanics has earned it a dedicated retro audience.

Game Modes

Single player

IGDB Rating

69.9

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5

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