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About

AI.VI casts you as a laid-back mining bot dragged back into action when a greedy megacorp starts razing your planet. The game splits time between blasting corporate troops in first-person combat and building defensive grids to slow their advance. You switch between piloting a lone robot in the field and managing automated turrets back at base. Missions escalate from small skirmishes to full-scale assaults as P.A.S.C.A.L. rolls out tougher enemies and siege vehicles. Inventory management keeps things tense, scrap pickups let you upgrade weapons or erect new defenses, but you can’t do both at once. The genre mashup is the main hook, forcing you to master two playstyles to succeed. Tower defense sections let you plan ahead while the FPS segments demand reflexes. The script leans into dry robot humor without overdoing it, and the minimalist art style keeps the focus on the escalating conflict. Early access ratings highlight the tight pacing, each mission introduces new mechanics without bloating the core loop. You’ll probably die a lot, but the rewind system lets you try again with fresh tactics. It’s a lean package that leans hard into its sci-fi grindhouse vibes.

Storyline

It's been a nice retirement. Mining in the desert might not be the easiest job, but it's better than being scrapped on the frontline. Then the P.A.S.C.A.L. came, an evil intergalactic corporation out to turn every planet in their path into numbers in their accounts. What they didn’t expect was that one of the docile mining robots isn’t designed for surrender. No, AI.VI is designed for something else: Incredible violence.

Game Modes

Single player

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