Alice no Paint Adventure

Alice no Paint Adventure

SAS Sakata Epoch September 9, 1995
SFAMSatellaviewPuzzle
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About

Alice no Paint Adventure mixes a whimsical story with creative tools and mini games. You follow Alice through a black-and-white Wonderland, collecting colored globes to restore color. The game has three main modes: a password-based story with simple puzzles, arcade-style challenges like painting flowers or matching characters, and a limited painting tool. The painter mode lets you use up to 256 colors on blank canvases but restricts character-themed canvases to 16 hues. Controls are basic with just one eraser and no save feature, making it a quick but repetitive creative outlet. Released in 1995 for Super Famicom and Satellaview, the game uses a special Barcode Battler II peripheral to unlock extra content. While aimed at kids, its story mode needs literacy in Japanese and English to follow. The arcade games add variety but feel loosely connected to the narrative. Older players might enjoy the blank canvas freedom while younger ones practice with character templates. With no online scores or community features, it’s a niche title best known for its quirky tech integration.

Game Modes

Single player

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