

Metacritic
IGDB
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Alice VR is a sci-fi adventure game developed by Carbon Studio and released in October 2016. Set on an alien planet after a spaceship malfunction, you play as a cryo-sleeper stranded with no fuel and a vanished population. The game leans into VR mechanics to solve environmental puzzles and uncover the planet’s secrets. It runs on PC, Linux, SteamVR, and Oculus platforms. While the concept of VR-driven exploration is intriguing, the game’s execution has polarized players. It’s a lean narrative with a focus on spatial puzzles and atmospheric mystery.
You move through environments using VR-based interactions like grabbing objects, manipulating machinery, and navigating 3D spaces. Puzzles require rotating parts, aligning symbols, or adjusting light beams, all tailored for VR hand controls. The single-player story branches based on decisions, though choices often feel minor compared to the puzzle-solving core. Sessions typically involve exploring distinct zones, like a derelict city or forest ruins, while solving increasingly complex challenges. Controls are responsive in VR but limited by early 2016 hardware constraints. The game’s pacing slows during exposition, but active puzzle-solving keeps it engaging.
Critics gave it a 59/100 on Metacritic, citing technical hiccups and repetitive design. The 34 achievements have a 3.9% average unlock rate, with the rarest, “Fearless”, at 1.7%. Players report an average playtime of 6, 8 hours, often ending early due to pacing issues. Community moods are split: some praise the VR integration, while others call it “a missed opportunity with frustrating repetition.” Reviews highlight clever puzzle concepts but note bugs and underdeveloped story elements. A vocal minority enjoys the eerie atmosphere, though many agree the game feels incomplete compared to its ambitions.
Alice VR is a niche pick for VR enthusiasts who prioritize experimental mechanics over polish. The 34 achievements offer modest replay value, but most players won’t unlock more than a third. At its peak price of $20, it felt overpriced for its length and technical flaws. While the VR puzzles are inventive, the game’s dated visuals and uneven pacing limit its appeal. Best suited for those with spare VR time and a taste for atmospheric, if flawed, indie adventures. Stick to it only if you’re curious about early VR design.
Game Modes
Single player
IGDB Rating
60.0
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