Alice VR
Alice VR

Alice VR

Carbon Studio Klabater October 27, 2016
PCLinuxSteam VROculus VRAdventureIndie
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59

Metacritic

60

IGDB

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About Alice VR

Alice VR dropped in late 2016 as an indie sci-fi adventure built by Carbon Studio. This title runs on PC, Linux, and major headsets like SteamVR and Oculus. You wake up from cryo sleep after your ship's AI forces an emergency landing on a strange alien world. Your mission starts simple. You need fuel to escape the planet before you run out of air. Things get messy fast because every local citizen vanished under mysterious conditions. The game uses puzzles designed specifically for virtual reality to push you toward the truth about what happened there. It is a single-player experience that asks you to solve problems while looking around a world that feels both hostile and lonely.

Gameplay

You spend most of your time walking through environments, looking at objects, and interacting with terminals using motion controllers. The core loop involves scanning areas for clues, solving environmental puzzles that require hand gestures, and making narrative choices that change how the story unfolds. You might need to hack a door or rewire a panel to progress. Sessions usually involve wandering through quiet corridors or open spaces while trying to figure out where to go next. Controls feel intuitive for VR, letting you reach out and grab items directly. There are no combat systems here, just survival logic and puzzle solving. The pacing is slow and methodical, forcing you to pay attention to every detail in the room to find the fuel source you need.

What Players Think

Critics gave Alice VR a mixed reception with a Metacritic score of 59 out of 100. PlayPile users show an average completion rate that suggests many players struggle or lose interest mid-game. The community mood leans toward frustration, especially regarding the puzzle design and lack of clear guidance. Users report an average playtime that often stops short of finishing the main story. Only 34 achievements exist in the game, and the unlock rate sits at a low 3.9 percent on average. The rarest achievement "Fearless" only unlocked for 1.70 percent of players, which points to significant difficulty spikes or confusing objectives. Review snippets frequently mention the price point of 0.79 dollars as a reason to try it despite the flaws.

PlayPile's Take

This game is worth a look only if you can find it on sale for under a dollar. The puzzles are not difficult, but they lack clarity, and the story never fully lands for most players. You will likely spend hours stuck on obscure tasks that require guessing rather than logic. The achievement system offers little incentive since so few people manage to unlock even the rarest ones. If you want a cheap VR experience to test your headset or kill an hour, this fits the bill. Do not expect a polished narrative or tight mechanics. Buy it for 0.79 dollars and accept that it might be one of those games you never finish.

Game Modes

Single player

IGDB Rating

60.0

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