
IGDB
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Alien Breed: Special Edition 92 is a side-scrolling shooter that bridges the first Alien Breed game and its sequel. Players navigate maze-like levels filled with hordes of aliens, using guns, grenades, and tactical movement to survive. The Special Edition adds 12 new levels and features like "dark missions," where only the glowing blue eyes of enemies are visible. A level code system lets you skip directly to specific stages, offering flexibility for replayability. The game's co-operative multiplayer and competitive modes stand out, letting two players tackle levels together or against each other. Set in a future where space colonies teeter on the edge of chaos, the story follows two officers investigating a silent station, a premise that leans into the genre’s love of claustrophobic tension. Community reviews note its tight controls and challenging design, with some calling it a forgotten gem of early 90s shooters. The Amiga version remains a benchmark for retro fans, though its pixelated visuals might feel dated to newcomers.
2191 .. and the galaxy stands unwittingly on the brink of war. The colonisation, it happened so fast, first the breakthroughs, initial tentative steps and finally the stampede. People rushing from the smog ridden, claustrophobic earth bases to the freedom and promise of the enterprising stellar colonies. But the dawn of widespread and economical space travel brought with it new legacies, new crimes and a new era of greed. As tension inevitably spiralled, the Interplanetary Corps were born as a peace-keeping force. Johnson and Stone were crack members of an elite IPC patrol unit, returning back to Federation HQ after a six month spell in the outer spiral arm, nothing had troubled them, but nothing usually did in such a remote section of the galaxy, they were relieved to be going home. Then came the orders to check out a distant space station in the Intex network. ISRC-4 had ceased transmitting on all Federation wavelengths. It could be a magnetic storm or another fickle revolt against authority. Whatever it was, they were ordered in. Stone logged the stations co-ordinates into Miraculous's navcomp and initiated the engines for the small ion-drive. The craft's engines shuddered as it picked up the pace and within a couple of hours they were in orbit around the gas-giant Gianor, where the station was located. Johnson and Stone shrugged their shoulders, everything looked fine, sure things seemed a little quiet, but there was evidence of magnetic activity. Miraculous fired her retros and began her approach into one of the stations three landing bays. They were going in.
Game Modes
Single player, Multiplayer, Co-operative
IGDB Rating
69.5
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