

OpenCritic
Fair
IGDB
"Gex Trilogy is a happy throwback. The first game is a little clunky and occasionally laborious, but its sequels do better in their 3D expansion of its themes and idea. The main point of appeal is its connection to the period in which they were made. It's full of comic quirks, zinging dialogue, and visual gags that scream MTV Generation. Across all three entries, the media hook and its tropes - from horror to Christmas to 1930s prohibition gangsters - work well to keep things fresh, fun and engaging.That said, while there's a simplicity to the games themselves, the yesteryear technology and the sensibilities of many gamers may have moved on, making their baked-in fetch quests trying at times. Gex Trilogy's value is bumped up by its invention and still very playable design aspects, but whether or not you can pit yourself through them really comes down to how much your nostalgic mileage varies, dude."
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Alien Trilogy casts you as Ellen Ripley battling through a series of tense, claustrophobic levels set on a colonized moon. You navigate derelict facilities, crumbling prisons, and a crashed alien vessel while fending off swarms of xenomorphs in first-person combat. The game arms you with a mix of standard-issue firearms and limited explosives to survive encounters with facehuggers, drones, and the three towering queen bosses that guard each act. Missions unfold via text logs and sparse CGI clips, pushing you through 30 stages of escalating survival horror. The game leans heavily on the Alien franchise’s iconic creatures and environments without directly recreating film scenes. Its single-player focus and wave-based combat make it a relic of mid-90s shooter design, where resource management and quick reflexes mattered more than fancy graphics. Though dated by modern standards, its relentless pacing and Lovecraftian dread still resonate with retro FPS fans. Originally released on multiple platforms including PC and Sega Saturn, it remains a cult entry in the Alien canon.
In the role of Lieutenant Ellen Ripley, the player experiences a story loosely derived from the first three films of the Alien franchise. Aside from occasional CGI cut scenes, the plot is told through text-based mission briefings that guide the player through an expanded, action-oriented story, drawing upon the settings and characters of the then-trilogy rather than through the specific plots of the films themselves. The game begins in essentially the same manner as Aliens, as Ripley—here a marine herself—travels to LV426 to restore contact with the colony there. The other marines are wiped out, so Ripley must then travel through the infested colony and prison facility, and finally the crashed alien ship itself, to destroy the aliens and escape.
Game Modes
Single player
IGDB Rating
74.0
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