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Aline traps you in a dim bedroom with a girl named Aline. Her door is locked her TV flickers and a game console sits on her desk. Playing it reveals scrambled fragments of past events tied to a creeping curse. Each line you select rewinds or shifts the scene letting you piece together disjointed moments across different locations and perspectives. The gameplay hinges on curiosity and context clues as you loop through scenes to figure out how Aline ended up trapped and what the cryptic messages mean. The game leans into eerie quietude and sparse storytelling. Its strength lies in the fragmented narrative structure which rewards close attention to environmental details and dialogue snippets. Community feedback highlights its moody atmosphere and clever use of nonlinear storytelling though some note the slow pacing may not suit everyone. With a Metacritic score of 78 it’s a niche but thoughtful pick for players who enjoy figuring out mysteries through exploration rather than action.
A young girl called Aline is stuck in her bedroom. A bed, a closed door, a TV and a game console. When Aline plays with her console, she sees strange sentences which describe events that have already happened, linked to a strange curse, in disorder. Aline can experience them again by interacting with these sentences. The game switches between multiples places, temporalities and characters to control.
Game Modes
Single player
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